Files
TheDeclineOfWarriors/Assets/Samples/AI Navigation/2.0.12/Build And Connect NavMesh Surfaces/Scripts/DestroyOnTrigger.cs
T
2026-04-07 02:23:21 +03:00

18 lines
434 B
C#

using UnityEngine;
namespace Unity.AI.Navigation.Samples
{
/// <summary>
/// Destroy owning GameObject if any collider with a specific tag is trespassing
/// </summary>
public class DestroyOnTrigger : MonoBehaviour
{
public string m_Tag = "Player";
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == m_Tag)
Destroy(gameObject);
}
}
}