Files
TheDeclineOfWarriors/Assets/Features/VoxelWorld/Contracts/NavMeshWorldEnums.cs
T
Alexander Borisov 2757bf3a3b reorganize navmesh contracts and services
Split VoxelWorld nav contracts into focused files and extract clustered coverage helpers so the navmesh service stays a coordinator instead of a catch-all runtime file.
2026-04-08 20:31:16 +03:00

19 lines
323 B
C#

namespace InfiniteWorld.VoxelWorld.Contracts
{
public enum WorldInterestKind
{
PlayerActor = 0,
ActiveNpc = 1,
SpawnAnchor = 2,
TransientNavHint = 3,
Other = 4
}
public enum NavCoverageState
{
Pending = 0,
Building = 1,
Ready = 2
}
}