289d5f783b
Introduce nav-only corridor hints and feed them into clustered coverage scheduling so runtime NavMesh can prewarm ahead of active movement paths.
1008 lines
38 KiB
C#
1008 lines
38 KiB
C#
using System;
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using System.Collections.Generic;
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using InfiniteWorld.VoxelWorld.Contracts;
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using MessagePipe;
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using UnityEngine;
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using UnityEngine.AI;
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using VContainer.Unity;
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using UnityNavMesh = UnityEngine.AI.NavMesh;
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using UnityNavMeshBuilder = UnityEngine.AI.NavMeshBuilder;
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namespace InfiniteWorld.VoxelWorld.NavMesh
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{
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public sealed class VoxelWorldNavMeshService : IStartable, ITickable, IDisposable, INavCoverageReader
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{
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private readonly IChunkNavSourceReader chunkNavSourceReader;
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private readonly IWorldInterestReader worldInterestReader;
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private readonly INavCoverageHintReader navCoverageHintReader;
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private readonly ISubscriber<ChunkNavGeometryReadyMessage> chunkReadySubscriber;
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private readonly ISubscriber<ChunkNavGeometryRemovedMessage> chunkRemovedSubscriber;
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private readonly ISubscriber<WorldInterestChangedMessage> worldInterestChangedSubscriber;
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private readonly ISubscriber<NavCoverageHintChangedMessage> navCoverageHintChangedSubscriber;
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private readonly VoxelWorldNavMeshConfig config;
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private readonly Dictionary<int, NavCoverageWindowRuntime> coverageWindows = new Dictionary<int, NavCoverageWindowRuntime>();
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private readonly Queue<int> dirtyCoverageWindowIds = new Queue<int>();
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private readonly HashSet<int> queuedCoverageWindowIds = new HashSet<int>();
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private readonly List<int> dirtyCoverageWindowCandidates = new List<int>(16);
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private readonly List<WorldInterestPoint> interestPoints = new List<WorldInterestPoint>(8);
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private readonly List<Vector2Int> loadedChunkCoords = new List<Vector2Int>(128);
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private readonly List<NavMeshBuildSource> buildSources = new List<NavMeshBuildSource>(256);
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private readonly List<NavCoverageWindowSnapshot> coverageWindowSnapshots = new List<NavCoverageWindowSnapshot>(8);
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private readonly List<DesiredCoverageWindow> desiredCoverageWindows = new List<DesiredCoverageWindow>(8);
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private readonly List<ClusterAccumulator> clusterAccumulators = new List<ClusterAccumulator>(8);
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private readonly List<IDisposable> subscriptions = new List<IDisposable>(4);
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private int nextCoverageWindowId = 1;
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private int? activeBuildWindowId;
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public VoxelWorldNavMeshService(
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IChunkNavSourceReader chunkNavSourceReader,
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IWorldInterestReader worldInterestReader,
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INavCoverageHintReader navCoverageHintReader,
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ISubscriber<ChunkNavGeometryReadyMessage> chunkReadySubscriber,
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ISubscriber<ChunkNavGeometryRemovedMessage> chunkRemovedSubscriber,
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ISubscriber<WorldInterestChangedMessage> worldInterestChangedSubscriber,
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ISubscriber<NavCoverageHintChangedMessage> navCoverageHintChangedSubscriber,
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VoxelWorldNavMeshConfig config)
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{
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this.chunkNavSourceReader = chunkNavSourceReader;
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this.worldInterestReader = worldInterestReader;
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this.navCoverageHintReader = navCoverageHintReader;
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this.chunkReadySubscriber = chunkReadySubscriber;
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this.chunkRemovedSubscriber = chunkRemovedSubscriber;
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this.worldInterestChangedSubscriber = worldInterestChangedSubscriber;
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this.navCoverageHintChangedSubscriber = navCoverageHintChangedSubscriber;
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this.config = config ?? new VoxelWorldNavMeshConfig();
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}
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public void Start()
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{
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subscriptions.Add(chunkReadySubscriber.Subscribe(OnChunkNavGeometryReady));
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subscriptions.Add(chunkRemovedSubscriber.Subscribe(OnChunkNavGeometryRemoved));
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subscriptions.Add(worldInterestChangedSubscriber.Subscribe(OnWorldInterestChanged));
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subscriptions.Add(navCoverageHintChangedSubscriber.Subscribe(OnNavCoverageHintChanged));
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RefreshInterestPoints();
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SyncCoverageWindows();
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MarkAllCoverageWindowsDirty();
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}
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public void Tick()
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{
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RefreshInterestPoints();
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SyncCoverageWindows();
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CompleteFinishedBuild();
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int startedBuilds = 0;
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int maxBuilds = Mathf.Max(1, config.maxNavMeshBuildsPerFrame);
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while (startedBuilds < maxBuilds)
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{
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if (activeBuildWindowId.HasValue || dirtyCoverageWindowIds.Count == 0)
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{
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break;
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}
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int windowId = DequeueBestDirtyCoverageWindow();
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if (!TryStartCoverageBuild(windowId))
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{
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startedBuilds++;
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continue;
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}
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startedBuilds++;
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}
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}
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public bool IsPositionCovered(Vector3 worldPosition)
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{
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foreach (KeyValuePair<int, NavCoverageWindowRuntime> pair in coverageWindows)
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{
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NavCoverageWindowRuntime window = pair.Value;
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if (window.State == NavCoverageState.Ready && ContainsXZ(window.CoverageBounds, worldPosition))
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{
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return true;
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}
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}
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return false;
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}
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public void GetCoverageWindows(List<NavCoverageWindowSnapshot> results)
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{
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if (results == null)
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{
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throw new ArgumentNullException(nameof(results));
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}
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foreach (KeyValuePair<int, NavCoverageWindowRuntime> pair in coverageWindows)
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{
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NavCoverageWindowRuntime window = pair.Value;
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results.Add(new NavCoverageWindowSnapshot(window.Id, window.CoverageBounds, window.State, window.InterestCount));
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}
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}
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public void Dispose()
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{
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for (int i = 0; i < subscriptions.Count; i++)
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{
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subscriptions[i]?.Dispose();
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}
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subscriptions.Clear();
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foreach (KeyValuePair<int, NavCoverageWindowRuntime> pair in coverageWindows)
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{
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pair.Value.Dispose();
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}
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coverageWindows.Clear();
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queuedCoverageWindowIds.Clear();
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dirtyCoverageWindowIds.Clear();
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desiredCoverageWindows.Clear();
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clusterAccumulators.Clear();
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coverageWindowSnapshots.Clear();
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activeBuildWindowId = null;
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}
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private void OnChunkNavGeometryReady(ChunkNavGeometryReadyMessage message)
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{
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MarkCoverageWindowsDirtyForChunk(message.Coord);
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}
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private void OnChunkNavGeometryRemoved(ChunkNavGeometryRemovedMessage message)
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{
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MarkCoverageWindowsDirtyForChunk(message.Coord);
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}
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private void OnWorldInterestChanged(WorldInterestChangedMessage message)
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{
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RefreshInterestPoints();
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SyncCoverageWindows();
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MarkAllCoverageWindowsDirty();
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}
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private void OnNavCoverageHintChanged(NavCoverageHintChangedMessage message)
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{
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RefreshInterestPoints();
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SyncCoverageWindows();
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MarkAllCoverageWindowsDirty();
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}
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private void RefreshInterestPoints()
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{
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interestPoints.Clear();
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worldInterestReader.GetInterestPoints(interestPoints);
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navCoverageHintReader.GetHintPoints(interestPoints);
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}
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private void SyncCoverageWindows()
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{
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BuildDesiredCoverageWindows();
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foreach (KeyValuePair<int, NavCoverageWindowRuntime> pair in coverageWindows)
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{
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pair.Value.MatchedThisFrame = false;
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}
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for (int i = 0; i < desiredCoverageWindows.Count; i++)
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{
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DesiredCoverageWindow desiredWindow = desiredCoverageWindows[i];
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NavCoverageWindowRuntime runtime = FindBestMatchingCoverageWindow(desiredWindow);
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if (runtime == null)
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{
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runtime = new NavCoverageWindowRuntime(nextCoverageWindowId++, desiredWindow.CoverageBounds, desiredWindow.Priority, desiredWindow.InterestCount);
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runtime.MatchedThisFrame = true;
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coverageWindows.Add(runtime.Id, runtime);
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EnqueueDirtyCoverageWindow(runtime.Id);
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continue;
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}
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runtime.MatchedThisFrame = true;
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runtime.Priority = desiredWindow.Priority;
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runtime.InterestCount = desiredWindow.InterestCount;
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if (!BoundsApproximatelyEqual(runtime.CoverageBounds, desiredWindow.CoverageBounds))
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{
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runtime.CoverageBounds = desiredWindow.CoverageBounds;
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runtime.State = NavCoverageState.Pending;
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EnqueueDirtyCoverageWindow(runtime.Id);
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}
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}
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coverageWindowSnapshots.Clear();
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foreach (KeyValuePair<int, NavCoverageWindowRuntime> pair in coverageWindows)
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{
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if (pair.Value.MatchedThisFrame)
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{
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coverageWindowSnapshots.Add(new NavCoverageWindowSnapshot(pair.Value.Id, pair.Value.CoverageBounds, pair.Value.State, pair.Value.InterestCount));
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}
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}
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RemoveUnmatchedCoverageWindows();
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}
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private void BuildDesiredCoverageWindows()
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{
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desiredCoverageWindows.Clear();
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clusterAccumulators.Clear();
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if (interestPoints.Count == 0)
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{
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return;
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}
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float chunkWorldSize = Mathf.Max(1f, chunkNavSourceReader.ChunkWorldSize);
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float mergeDistance = Mathf.Max(0f, config.clusterMergeDistanceInChunks) * chunkWorldSize;
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float quantizationStep = Mathf.Max(0.25f, config.coverageQuantizationInChunks) * chunkWorldSize;
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float padding = Mathf.Max(0f, config.coveragePaddingInChunks) * chunkWorldSize;
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float minWindowSize = Mathf.Max(1f, config.minCoverageWindowSizeInChunks) * chunkWorldSize;
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for (int i = 0; i < interestPoints.Count; i++)
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{
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WorldInterestPoint point = interestPoints[i];
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int bestClusterIndex = -1;
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float bestDistance = float.MaxValue;
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for (int clusterIndex = 0; clusterIndex < clusterAccumulators.Count; clusterIndex++)
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{
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float distance = DistanceToBoundsXZ(clusterAccumulators[clusterIndex].RawBounds, point.Position);
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if (distance <= mergeDistance && distance < bestDistance)
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{
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bestDistance = distance;
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bestClusterIndex = clusterIndex;
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}
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}
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if (bestClusterIndex >= 0)
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{
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ClusterAccumulator cluster = clusterAccumulators[bestClusterIndex];
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cluster.Add(point);
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clusterAccumulators[bestClusterIndex] = cluster;
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}
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else
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{
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clusterAccumulators.Add(new ClusterAccumulator(point));
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}
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}
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MergeNearbyClusters(mergeDistance);
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for (int i = 0; i < clusterAccumulators.Count; i++)
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{
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ClusterAccumulator cluster = clusterAccumulators[i];
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Bounds coverageBounds = CreateQuantizedCoverageBounds(cluster.RawBounds, padding, minWindowSize, quantizationStep);
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desiredCoverageWindows.Add(new DesiredCoverageWindow(coverageBounds, cluster.Priority, cluster.InterestCount));
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}
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desiredCoverageWindows.Sort((left, right) =>
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{
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int priorityCompare = right.Priority.CompareTo(left.Priority);
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if (priorityCompare != 0)
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{
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return priorityCompare;
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}
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int interestCompare = right.InterestCount.CompareTo(left.InterestCount);
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if (interestCompare != 0)
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{
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return interestCompare;
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}
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return left.CoverageBounds.center.sqrMagnitude.CompareTo(right.CoverageBounds.center.sqrMagnitude);
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});
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int maxWindows = Mathf.Max(1, config.maxActiveCoverageWindows);
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if (desiredCoverageWindows.Count > maxWindows)
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{
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desiredCoverageWindows.RemoveRange(maxWindows, desiredCoverageWindows.Count - maxWindows);
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}
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}
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private void MergeNearbyClusters(float mergeDistance)
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{
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if (clusterAccumulators.Count < 2)
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{
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return;
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}
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bool merged;
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do
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{
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merged = false;
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for (int i = 0; i < clusterAccumulators.Count; i++)
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{
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for (int j = i + 1; j < clusterAccumulators.Count; j++)
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{
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if (DistanceBetweenBoundsXZ(clusterAccumulators[i].RawBounds, clusterAccumulators[j].RawBounds) > mergeDistance)
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{
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continue;
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}
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ClusterAccumulator combined = clusterAccumulators[i];
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combined.Merge(clusterAccumulators[j]);
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clusterAccumulators[i] = combined;
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clusterAccumulators.RemoveAt(j);
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merged = true;
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break;
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}
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if (merged)
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{
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break;
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}
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}
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}
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while (merged);
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}
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private NavCoverageWindowRuntime FindBestMatchingCoverageWindow(DesiredCoverageWindow desiredWindow)
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{
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NavCoverageWindowRuntime bestMatch = null;
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float bestDistance = float.MaxValue;
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float chunkWorldSize = Mathf.Max(1f, chunkNavSourceReader.ChunkWorldSize);
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float matchThreshold = Mathf.Max(config.minCoverageWindowSizeInChunks, config.clusterMergeDistanceInChunks + config.coveragePaddingInChunks) * chunkWorldSize;
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foreach (KeyValuePair<int, NavCoverageWindowRuntime> pair in coverageWindows)
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{
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NavCoverageWindowRuntime candidate = pair.Value;
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if (candidate.MatchedThisFrame)
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{
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continue;
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}
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float distance = Vector2.Distance(
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new Vector2(candidate.CoverageBounds.center.x, candidate.CoverageBounds.center.z),
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new Vector2(desiredWindow.CoverageBounds.center.x, desiredWindow.CoverageBounds.center.z));
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if (distance > matchThreshold || distance >= bestDistance)
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{
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continue;
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}
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bestDistance = distance;
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bestMatch = candidate;
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}
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return bestMatch;
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}
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private void RemoveUnmatchedCoverageWindows()
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{
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List<int> windowsToRemove = null;
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foreach (KeyValuePair<int, NavCoverageWindowRuntime> pair in coverageWindows)
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{
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if (pair.Value.MatchedThisFrame)
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{
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continue;
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}
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windowsToRemove ??= new List<int>();
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windowsToRemove.Add(pair.Key);
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}
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if (windowsToRemove == null)
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{
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return;
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}
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for (int i = 0; i < windowsToRemove.Count; i++)
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{
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RemoveCoverageWindow(windowsToRemove[i]);
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}
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}
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private void MarkAllCoverageWindowsDirty()
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{
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foreach (KeyValuePair<int, NavCoverageWindowRuntime> pair in coverageWindows)
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{
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EnqueueDirtyCoverageWindow(pair.Key);
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}
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}
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private void MarkCoverageWindowsDirtyForChunk(Vector2Int chunkCoord)
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{
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Bounds chunkBounds = ExpandChunkBounds(GetChunkWorldBounds(chunkCoord), Mathf.Max(0, config.chunkCollectionMarginInChunks));
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foreach (KeyValuePair<int, NavCoverageWindowRuntime> pair in coverageWindows)
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{
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Bounds invalidationBounds = ExpandCoverageBounds(pair.Value.CoverageBounds, Mathf.Max(0, config.chunkCollectionMarginInChunks));
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if (IntersectsXZ(invalidationBounds, chunkBounds))
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{
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EnqueueDirtyCoverageWindow(pair.Key);
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}
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}
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}
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private void EnqueueDirtyCoverageWindow(int windowId)
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{
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if (!queuedCoverageWindowIds.Add(windowId))
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{
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if (activeBuildWindowId.HasValue && activeBuildWindowId.Value == windowId && coverageWindows.TryGetValue(windowId, out NavCoverageWindowRuntime activeWindow))
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{
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activeWindow.BuildRequestedWhileRunning = true;
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}
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return;
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}
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dirtyCoverageWindowIds.Enqueue(windowId);
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}
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private int DequeueBestDirtyCoverageWindow()
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{
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dirtyCoverageWindowCandidates.Clear();
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while (dirtyCoverageWindowIds.Count > 0)
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{
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dirtyCoverageWindowCandidates.Add(dirtyCoverageWindowIds.Dequeue());
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}
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int bestIndex = 0;
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float bestScore = float.MaxValue;
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for (int i = 0; i < dirtyCoverageWindowCandidates.Count; i++)
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{
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int windowId = dirtyCoverageWindowCandidates[i];
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if (!coverageWindows.TryGetValue(windowId, out NavCoverageWindowRuntime window))
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{
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continue;
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}
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float score = GetCoveragePriorityScore(window);
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if (score < bestScore)
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{
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bestScore = score;
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bestIndex = i;
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}
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}
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int bestWindowId = dirtyCoverageWindowCandidates[bestIndex];
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queuedCoverageWindowIds.Remove(bestWindowId);
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for (int i = 0; i < dirtyCoverageWindowCandidates.Count; i++)
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{
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if (i == bestIndex)
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{
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continue;
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}
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dirtyCoverageWindowIds.Enqueue(dirtyCoverageWindowCandidates[i]);
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}
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dirtyCoverageWindowCandidates.Clear();
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return bestWindowId;
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}
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private float GetCoveragePriorityScore(NavCoverageWindowRuntime window)
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{
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if (interestPoints.Count == 0)
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{
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return 0f;
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}
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Vector3 center = window.CoverageBounds.center;
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float bestDistance = float.MaxValue;
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for (int i = 0; i < interestPoints.Count; i++)
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{
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float priority = Mathf.Max(0.01f, interestPoints[i].Priority);
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float distance = Vector2.SqrMagnitude(
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new Vector2(center.x, center.z) - new Vector2(interestPoints[i].Position.x, interestPoints[i].Position.z)) / priority;
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if (distance < bestDistance)
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{
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bestDistance = distance;
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}
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}
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return bestDistance;
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}
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private bool TryStartCoverageBuild(int windowId)
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{
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if (!coverageWindows.TryGetValue(windowId, out NavCoverageWindowRuntime window))
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{
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return false;
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}
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buildSources.Clear();
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window.CollectionBounds = ExpandCoverageBounds(window.CoverageBounds, Mathf.Max(0, config.chunkCollectionMarginInChunks));
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bool hasSources = CollectBuildSources(window.CollectionBounds, buildSources);
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if (!hasSources || buildSources.Count == 0)
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{
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window.State = NavCoverageState.Pending;
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RemoveCoverageData(window);
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return false;
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}
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Bounds buildBounds = CalculateBounds(buildSources);
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ExpandBounds(ref buildBounds, config.navBoundsHorizontalPadding, config.navBoundsVerticalPadding);
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window.BuildBounds = buildBounds;
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window.BuildRequestedWhileRunning = false;
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if (window.NavMeshData == null)
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{
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window.NavMeshData = new NavMeshData(config.agentTypeId);
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}
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if (!window.Instance.valid)
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{
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window.Instance = UnityNavMesh.AddNavMeshData(window.NavMeshData);
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}
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NavMeshBuildSettings buildSettings = UnityNavMesh.GetSettingsByID(config.agentTypeId);
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window.ActiveBuild = UnityNavMeshBuilder.UpdateNavMeshDataAsync(window.NavMeshData, buildSettings, buildSources, buildBounds);
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window.State = NavCoverageState.Building;
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activeBuildWindowId = windowId;
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return true;
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}
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private bool CollectBuildSources(Bounds coverageBounds, List<NavMeshBuildSource> results)
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{
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loadedChunkCoords.Clear();
|
|
chunkNavSourceReader.GetLoadedChunkCoords(loadedChunkCoords);
|
|
|
|
bool hasSources = false;
|
|
for (int i = 0; i < loadedChunkCoords.Count; i++)
|
|
{
|
|
Vector2Int chunkCoord = loadedChunkCoords[i];
|
|
if (!IntersectsXZ(GetChunkWorldBounds(chunkCoord), coverageBounds))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!chunkNavSourceReader.TryGetChunkNavSourceSnapshot(chunkCoord, out ChunkNavSourceSnapshot snapshot) || snapshot.Sources == null || snapshot.Sources.Length == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
hasSources = true;
|
|
AppendBuildSources(snapshot.Sources, results);
|
|
}
|
|
|
|
return hasSources;
|
|
}
|
|
|
|
private static void AppendBuildSources(ChunkNavBuildSourceDescriptor[] descriptors, List<NavMeshBuildSource> results)
|
|
{
|
|
for (int i = 0; i < descriptors.Length; i++)
|
|
{
|
|
ChunkNavBuildSourceDescriptor descriptor = descriptors[i];
|
|
if (descriptor.Shape == NavMeshBuildSourceShape.Mesh && descriptor.Mesh == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
NavMeshBuildSource source = new NavMeshBuildSource
|
|
{
|
|
area = descriptor.Area,
|
|
shape = descriptor.Shape,
|
|
transform = descriptor.Transform,
|
|
size = descriptor.Size,
|
|
sourceObject = descriptor.Shape == NavMeshBuildSourceShape.Mesh ? descriptor.Mesh : null
|
|
};
|
|
|
|
results.Add(source);
|
|
}
|
|
}
|
|
|
|
private void CompleteFinishedBuild()
|
|
{
|
|
if (!activeBuildWindowId.HasValue)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!coverageWindows.TryGetValue(activeBuildWindowId.Value, out NavCoverageWindowRuntime window))
|
|
{
|
|
activeBuildWindowId = null;
|
|
return;
|
|
}
|
|
|
|
if (window.ActiveBuild != null && !window.ActiveBuild.isDone)
|
|
{
|
|
return;
|
|
}
|
|
|
|
window.ActiveBuild = null;
|
|
window.State = NavCoverageState.Ready;
|
|
int completedWindowId = activeBuildWindowId.Value;
|
|
activeBuildWindowId = null;
|
|
|
|
if (window.BuildRequestedWhileRunning)
|
|
{
|
|
window.BuildRequestedWhileRunning = false;
|
|
EnqueueDirtyCoverageWindow(completedWindowId);
|
|
}
|
|
}
|
|
|
|
private void RemoveCoverageWindow(int windowId)
|
|
{
|
|
if (!coverageWindows.TryGetValue(windowId, out NavCoverageWindowRuntime window))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (activeBuildWindowId.HasValue && activeBuildWindowId.Value == windowId)
|
|
{
|
|
activeBuildWindowId = null;
|
|
}
|
|
|
|
window.Dispose();
|
|
coverageWindows.Remove(windowId);
|
|
queuedCoverageWindowIds.Remove(windowId);
|
|
}
|
|
|
|
private static void RemoveCoverageData(NavCoverageWindowRuntime window)
|
|
{
|
|
if (window.ActiveBuild != null && !window.ActiveBuild.isDone && window.NavMeshData != null)
|
|
{
|
|
UnityNavMeshBuilder.Cancel(window.NavMeshData);
|
|
}
|
|
|
|
if (window.Instance.valid)
|
|
{
|
|
UnityNavMesh.RemoveNavMeshData(window.Instance);
|
|
window.Instance = default;
|
|
}
|
|
|
|
window.ActiveBuild = null;
|
|
window.NavMeshData = null;
|
|
}
|
|
|
|
private Bounds GetChunkWorldBounds(Vector2Int chunkCoord)
|
|
{
|
|
float chunkSize = Mathf.Max(1f, chunkNavSourceReader.ChunkWorldSize);
|
|
Vector3 min = new Vector3(chunkCoord.x * chunkSize, -500f, chunkCoord.y * chunkSize);
|
|
Vector3 size = new Vector3(chunkSize, 1000f, chunkSize);
|
|
return new Bounds(min + new Vector3(chunkSize * 0.5f, 0f, chunkSize * 0.5f), size);
|
|
}
|
|
|
|
private Bounds ExpandCoverageBounds(Bounds bounds, int chunkMargin)
|
|
{
|
|
return ExpandChunkBounds(bounds, chunkMargin);
|
|
}
|
|
|
|
private Bounds ExpandChunkBounds(Bounds bounds, int chunkMargin)
|
|
{
|
|
float chunkSize = Mathf.Max(1f, chunkNavSourceReader.ChunkWorldSize);
|
|
float horizontalPadding = chunkMargin * chunkSize;
|
|
bounds.Expand(new Vector3(horizontalPadding * 2f, 0f, horizontalPadding * 2f));
|
|
return bounds;
|
|
}
|
|
|
|
private static Bounds CalculateBounds(List<NavMeshBuildSource> sources)
|
|
{
|
|
Bounds bounds = GetSourceBounds(sources[0]);
|
|
for (int i = 1; i < sources.Count; i++)
|
|
{
|
|
bounds.Encapsulate(GetSourceBounds(sources[i]));
|
|
}
|
|
|
|
return bounds;
|
|
}
|
|
|
|
private static Bounds GetSourceBounds(NavMeshBuildSource source)
|
|
{
|
|
if (source.shape == NavMeshBuildSourceShape.Box)
|
|
{
|
|
return TransformBounds(source.transform, new Bounds(Vector3.zero, source.size));
|
|
}
|
|
|
|
Mesh mesh = source.sourceObject as Mesh;
|
|
if (mesh != null)
|
|
{
|
|
return TransformBounds(source.transform, mesh.bounds);
|
|
}
|
|
|
|
return new Bounds(source.transform.GetColumn(3), Vector3.zero);
|
|
}
|
|
|
|
private static Bounds TransformBounds(Matrix4x4 matrix, Bounds localBounds)
|
|
{
|
|
Vector3 center = localBounds.center;
|
|
Vector3 extents = localBounds.extents;
|
|
|
|
Vector3[] corners =
|
|
{
|
|
new Vector3(center.x - extents.x, center.y - extents.y, center.z - extents.z),
|
|
new Vector3(center.x - extents.x, center.y - extents.y, center.z + extents.z),
|
|
new Vector3(center.x - extents.x, center.y + extents.y, center.z - extents.z),
|
|
new Vector3(center.x - extents.x, center.y + extents.y, center.z + extents.z),
|
|
new Vector3(center.x + extents.x, center.y - extents.y, center.z - extents.z),
|
|
new Vector3(center.x + extents.x, center.y - extents.y, center.z + extents.z),
|
|
new Vector3(center.x + extents.x, center.y + extents.y, center.z - extents.z),
|
|
new Vector3(center.x + extents.x, center.y + extents.y, center.z + extents.z)
|
|
};
|
|
|
|
Bounds worldBounds = new Bounds(matrix.MultiplyPoint3x4(corners[0]), Vector3.zero);
|
|
for (int i = 1; i < corners.Length; i++)
|
|
{
|
|
worldBounds.Encapsulate(matrix.MultiplyPoint3x4(corners[i]));
|
|
}
|
|
|
|
return worldBounds;
|
|
}
|
|
|
|
private static void ExpandBounds(ref Bounds bounds, float horizontalPadding, float verticalPadding)
|
|
{
|
|
Vector3 size = bounds.size;
|
|
size.x = Mathf.Max(size.x + horizontalPadding * 2f, 0.1f);
|
|
size.z = Mathf.Max(size.z + horizontalPadding * 2f, 0.1f);
|
|
size.y = Mathf.Max(size.y + verticalPadding * 2f, 0.1f);
|
|
bounds.size = size;
|
|
}
|
|
|
|
private static Bounds CreateQuantizedCoverageBounds(Bounds rawBounds, float padding, float minSize, float quantizationStep)
|
|
{
|
|
Vector3 min = rawBounds.min;
|
|
Vector3 max = rawBounds.max;
|
|
|
|
min.x -= padding;
|
|
min.z -= padding;
|
|
max.x += padding;
|
|
max.z += padding;
|
|
|
|
EnsureMinimumSpan(ref min.x, ref max.x, minSize);
|
|
EnsureMinimumSpan(ref min.z, ref max.z, minSize);
|
|
|
|
min.x = quantizationStep * Mathf.Floor(min.x / quantizationStep);
|
|
min.z = quantizationStep * Mathf.Floor(min.z / quantizationStep);
|
|
max.x = quantizationStep * Mathf.Ceil(max.x / quantizationStep);
|
|
max.z = quantizationStep * Mathf.Ceil(max.z / quantizationStep);
|
|
|
|
Vector3 center = new Vector3((min.x + max.x) * 0.5f, 0f, (min.z + max.z) * 0.5f);
|
|
Vector3 size = new Vector3(Mathf.Max(max.x - min.x, minSize), 0.1f, Mathf.Max(max.z - min.z, minSize));
|
|
return new Bounds(center, size);
|
|
}
|
|
|
|
private static void EnsureMinimumSpan(ref float min, ref float max, float minimumSize)
|
|
{
|
|
float currentSize = max - min;
|
|
if (currentSize >= minimumSize)
|
|
{
|
|
return;
|
|
}
|
|
|
|
float halfPadding = (minimumSize - currentSize) * 0.5f;
|
|
min -= halfPadding;
|
|
max += halfPadding;
|
|
}
|
|
|
|
private static float DistanceToBoundsXZ(Bounds bounds, Vector3 point)
|
|
{
|
|
float dx = Mathf.Max(bounds.min.x - point.x, 0f, point.x - bounds.max.x);
|
|
float dz = Mathf.Max(bounds.min.z - point.z, 0f, point.z - bounds.max.z);
|
|
return Mathf.Sqrt(dx * dx + dz * dz);
|
|
}
|
|
|
|
private static float DistanceBetweenBoundsXZ(Bounds left, Bounds right)
|
|
{
|
|
float dx = Mathf.Max(left.min.x - right.max.x, 0f, right.min.x - left.max.x);
|
|
float dz = Mathf.Max(left.min.z - right.max.z, 0f, right.min.z - left.max.z);
|
|
return Mathf.Sqrt(dx * dx + dz * dz);
|
|
}
|
|
|
|
private static bool ContainsXZ(Bounds bounds, Vector3 position)
|
|
{
|
|
return position.x >= bounds.min.x && position.x <= bounds.max.x
|
|
&& position.z >= bounds.min.z && position.z <= bounds.max.z;
|
|
}
|
|
|
|
private static bool IntersectsXZ(Bounds left, Bounds right)
|
|
{
|
|
return left.min.x <= right.max.x && left.max.x >= right.min.x
|
|
&& left.min.z <= right.max.z && left.max.z >= right.min.z;
|
|
}
|
|
|
|
private static bool BoundsApproximatelyEqual(Bounds left, Bounds right)
|
|
{
|
|
return Vector3.SqrMagnitude(left.center - right.center) < 0.0001f
|
|
&& Vector3.SqrMagnitude(left.size - right.size) < 0.0001f;
|
|
}
|
|
|
|
private readonly struct DesiredCoverageWindow
|
|
{
|
|
public DesiredCoverageWindow(Bounds coverageBounds, float priority, int interestCount)
|
|
{
|
|
CoverageBounds = coverageBounds;
|
|
Priority = priority;
|
|
InterestCount = interestCount;
|
|
}
|
|
|
|
public Bounds CoverageBounds { get; }
|
|
public float Priority { get; }
|
|
public int InterestCount { get; }
|
|
}
|
|
|
|
private struct ClusterAccumulator
|
|
{
|
|
public ClusterAccumulator(WorldInterestPoint point)
|
|
{
|
|
RawBounds = new Bounds(new Vector3(point.Position.x, 0f, point.Position.z), new Vector3(0.1f, 0.1f, 0.1f));
|
|
Priority = point.Priority;
|
|
InterestCount = 1;
|
|
}
|
|
|
|
public Bounds RawBounds;
|
|
public float Priority;
|
|
public int InterestCount;
|
|
|
|
public void Add(WorldInterestPoint point)
|
|
{
|
|
RawBounds.Encapsulate(new Vector3(point.Position.x, 0f, point.Position.z));
|
|
Priority = Mathf.Max(Priority, point.Priority);
|
|
InterestCount++;
|
|
}
|
|
|
|
public void Merge(ClusterAccumulator other)
|
|
{
|
|
RawBounds.Encapsulate(other.RawBounds.min);
|
|
RawBounds.Encapsulate(other.RawBounds.max);
|
|
Priority = Mathf.Max(Priority, other.Priority);
|
|
InterestCount += other.InterestCount;
|
|
}
|
|
}
|
|
|
|
private sealed class NavCoverageWindowRuntime : IDisposable
|
|
{
|
|
public NavCoverageWindowRuntime(int id, Bounds coverageBounds, float priority, int interestCount)
|
|
{
|
|
Id = id;
|
|
CoverageBounds = coverageBounds;
|
|
Priority = priority;
|
|
InterestCount = interestCount;
|
|
State = NavCoverageState.Pending;
|
|
}
|
|
|
|
public int Id { get; }
|
|
public Bounds CoverageBounds;
|
|
public Bounds CollectionBounds;
|
|
public Bounds BuildBounds;
|
|
public float Priority;
|
|
public int InterestCount;
|
|
public NavCoverageState State;
|
|
public NavMeshData NavMeshData;
|
|
public NavMeshDataInstance Instance;
|
|
public AsyncOperation ActiveBuild;
|
|
public bool BuildRequestedWhileRunning;
|
|
public bool MatchedThisFrame;
|
|
|
|
public void Dispose()
|
|
{
|
|
RemoveCoverageData(this);
|
|
State = NavCoverageState.Pending;
|
|
}
|
|
}
|
|
}
|
|
|
|
public sealed class NavCoverageHintService : ITickable, INavCoverageHintRegistry, INavCoverageHintReader
|
|
{
|
|
private readonly IChunkNavSourceReader chunkNavSourceReader;
|
|
private readonly VoxelWorldNavMeshConfig config;
|
|
private readonly IPublisher<NavCoverageHintChangedMessage> hintChangedPublisher;
|
|
private readonly Dictionary<int, HintEntry> hints = new Dictionary<int, HintEntry>();
|
|
private readonly List<int> expiredHintOwnerIds = new List<int>(8);
|
|
|
|
private int hintVersion;
|
|
|
|
public NavCoverageHintService(
|
|
IChunkNavSourceReader chunkNavSourceReader,
|
|
VoxelWorldNavMeshConfig config,
|
|
IPublisher<NavCoverageHintChangedMessage> hintChangedPublisher)
|
|
{
|
|
this.chunkNavSourceReader = chunkNavSourceReader;
|
|
this.config = config ?? new VoxelWorldNavMeshConfig();
|
|
this.hintChangedPublisher = hintChangedPublisher;
|
|
}
|
|
|
|
public int HintVersion => hintVersion;
|
|
|
|
public void Tick()
|
|
{
|
|
if (hints.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
float now = Time.time;
|
|
expiredHintOwnerIds.Clear();
|
|
foreach (KeyValuePair<int, HintEntry> pair in hints)
|
|
{
|
|
if (pair.Value.ExpireAt > now)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
expiredHintOwnerIds.Add(pair.Key);
|
|
}
|
|
|
|
if (expiredHintOwnerIds.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < expiredHintOwnerIds.Count; i++)
|
|
{
|
|
hints.Remove(expiredHintOwnerIds[i]);
|
|
}
|
|
|
|
NotifyHintsChanged();
|
|
}
|
|
|
|
public void SetLinearHint(int ownerId, Vector3 from, Vector3 to, float priority, float ttlSeconds)
|
|
{
|
|
if (ownerId == 0)
|
|
{
|
|
ownerId = 1;
|
|
}
|
|
|
|
float expireAt = Time.time + Mathf.Max(0.1f, ttlSeconds);
|
|
WorldInterestPoint[] points = BuildLinearHintPoints(from, to, Mathf.Max(0.01f, priority));
|
|
hints[ownerId] = new HintEntry(points, expireAt);
|
|
NotifyHintsChanged();
|
|
}
|
|
|
|
public void ClearHint(int ownerId)
|
|
{
|
|
if (!hints.Remove(ownerId))
|
|
{
|
|
return;
|
|
}
|
|
|
|
NotifyHintsChanged();
|
|
}
|
|
|
|
public void GetHintPoints(List<WorldInterestPoint> results)
|
|
{
|
|
if (results == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(results));
|
|
}
|
|
|
|
foreach (KeyValuePair<int, HintEntry> pair in hints)
|
|
{
|
|
WorldInterestPoint[] points = pair.Value.Points;
|
|
for (int i = 0; i < points.Length; i++)
|
|
{
|
|
results.Add(points[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
private WorldInterestPoint[] BuildLinearHintPoints(Vector3 from, Vector3 to, float priority)
|
|
{
|
|
float chunkWorldSize = Mathf.Max(1f, chunkNavSourceReader.ChunkWorldSize);
|
|
float spacing = Mathf.Max(chunkWorldSize, config.clusterMergeDistanceInChunks * chunkWorldSize * 0.75f);
|
|
float distance = Vector3.Distance(from, to);
|
|
int segmentCount = Mathf.Max(1, Mathf.CeilToInt(distance / Mathf.Max(0.01f, spacing)));
|
|
int pointCount = segmentCount + 1;
|
|
WorldInterestPoint[] points = new WorldInterestPoint[pointCount];
|
|
|
|
for (int i = 0; i < pointCount; i++)
|
|
{
|
|
float t = pointCount == 1 ? 1f : i / (float)(pointCount - 1);
|
|
Vector3 position = Vector3.Lerp(from, to, t);
|
|
points[i] = new WorldInterestPoint(position, priority, WorldInterestKind.TransientNavHint);
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
private void NotifyHintsChanged()
|
|
{
|
|
hintVersion++;
|
|
hintChangedPublisher?.Publish(new NavCoverageHintChangedMessage(hintVersion));
|
|
}
|
|
|
|
private readonly struct HintEntry
|
|
{
|
|
public HintEntry(WorldInterestPoint[] points, float expireAt)
|
|
{
|
|
Points = points;
|
|
ExpireAt = expireAt;
|
|
}
|
|
|
|
public WorldInterestPoint[] Points { get; }
|
|
public float ExpireAt { get; }
|
|
}
|
|
}
|
|
}
|