055b87a85c
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
19 lines
416 B
Plaintext
19 lines
416 B
Plaintext
{
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"name": "VoxelWorld.Runtime",
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"rootNamespace": "InfiniteWorld.VoxelWorld",
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"references": [
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"UniTask",
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"VoxelWorld.Contracts",
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"MessagePipe"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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