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TheDeclineOfWarriors/docs/shaders/gbuffers_entities.vsh
T
2026-04-12 16:40:54 +07:00

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#version 120
#include "common.glsl"
varying vec4 color;
varying vec4 texcoord;
varying vec4 lmcoord;
void main()
{
vec4 position = gl_ModelViewMatrix * gl_Vertex;
position = gbufferModelViewInverse * position;
position=geomfunc(position);
position = gbufferModelView * position;
gl_Position = gl_ProjectionMatrix * position;
gl_FogFragCoord = sqrt(position.x * position.x + position.y * position.y + position.z * position.z);
texcoord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
color = gl_Color;
lmcoord = gl_TextureMatrix[1] * gl_MultiTexCoord1;
}