Files
TheDeclineOfWarriors/docs/shaders/gbuffers_skybasic.vsh
T
2026-04-12 16:40:54 +07:00

18 lines
310 B
V Shell

#version 120
//Upper & lower parts of the sky
varying vec4 color;
void main()
{
vec4 position = gl_ModelViewMatrix * gl_Vertex;
gl_Position = gl_ProjectionMatrix * position;
gl_FogFragCoord = sqrt(position.x * position.x + position.y * position.y + position.z * position.z);
color = gl_Color;
}