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TheDeclineOfWarriors/docs/shaders/gbuffers_skytextured.fsh
T
2026-04-12 16:40:54 +07:00

14 lines
175 B
GLSL

#version 120
//Sun & moon
uniform sampler2D texture;
varying vec4 color;
varying vec4 texcoord;
void main()
{
gl_FragData[0] = texture2D(texture, texcoord.st) * color;
}