40 lines
551 B
V Shell
40 lines
551 B
V Shell
#version 120
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#include "common.glsl"
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varying vec4 color;
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varying vec4 texcoord;
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varying vec4 lmcoord;
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vec2 rot(float a, float A, float B){
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return vec2((cos(a)*A)+(sin(a)*B),(-sin(a)*A)+(cos(a)*B));
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}
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void main()
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{
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vec4 p = gl_ModelViewMatrix * gl_Vertex;
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p = gbufferModelViewInverse * p;
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p = geomfunc(p);
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p = gbufferModelView * p;
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gl_Position = gl_ProjectionMatrix * p;
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gl_FogFragCoord = 1;
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texcoord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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color = gl_Color;
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lmcoord = gl_TextureMatrix[1] * gl_MultiTexCoord1;
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} |