Files
TheDeclineOfWarriors/docs/shaders/gbuffers_textured.vsh
T
2026-04-12 16:40:54 +07:00

40 lines
692 B
V Shell

#version 120
#include "common.glsl"
//#define WORLD_SPACE //Implements the deformation in World Space. Uses Screen Space if not enabled.
varying vec4 color;
varying vec4 texcoord;
varying vec4 lmcoord;
void main()
{
vec4 position = gl_ModelViewMatrix * gl_Vertex;
position = gbufferModelViewInverse * position;
position = geomfunc(position);
position = gbufferModelView * position;
gl_Position = gl_ProjectionMatrix * position;
gl_FogFragCoord = sqrt(position.x * position.x + position.y * position.y + position.z * position.z);
texcoord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
color = gl_Color;
lmcoord = gl_TextureMatrix[1] * gl_MultiTexCoord1;
}