Files
TheDeclineOfWarriors/docs/shaders/gbuffers_textured_lit.fsh
T
2026-04-12 16:40:54 +07:00

17 lines
379 B
GLSL

#version 120
uniform sampler2D texture;
uniform sampler2D lightmap;
varying vec4 color;
varying vec4 texcoord;
varying vec4 lmcoord;
void main()
{
gl_FragData[0] = texture2D(texture, texcoord.st) * texture2D(lightmap, lmcoord.st) * color;
gl_FragData[0].rgb = mix(gl_FragData[0].rgb, gl_Fog.color.rgb, clamp((gl_FogFragCoord - gl_Fog.start) * gl_Fog.scale, 0.0, 1.0));
}