Files
TheDeclineOfWarriors/Assets/FishNet/Runtime/Object/Synchronizing/SyncHashset.cs
T
2026-03-30 20:11:57 +07:00

667 lines
21 KiB
C#

using FishNet.Documenting;
using FishNet.Managing;
using FishNet.Object.Synchronizing.Internal;
using FishNet.Serializing;
using GameKit.Dependencies.Utilities;
using System.Collections;
using System.Collections.Generic;
namespace FishNet.Object.Synchronizing
{
[System.Serializable]
public class SyncHashSet<T> : SyncBase, ISet<T>
{
#region Types.
/// <summary>
/// Information needed to invoke a callback.
/// </summary>
private struct CachedOnChange
{
internal readonly SyncHashSetOperation Operation;
internal readonly T Item;
public CachedOnChange(SyncHashSetOperation operation, T item)
{
Operation = operation;
Item = item;
}
}
/// <summary>
/// Information about how the collection has changed.
/// </summary>
private struct ChangeData
{
internal readonly SyncHashSetOperation Operation;
internal readonly T Item;
internal readonly int CollectionCountAfterChange;
public ChangeData(SyncHashSetOperation operation, T item, int collectionCountAfterChange)
{
Operation = operation;
Item = item;
CollectionCountAfterChange = collectionCountAfterChange;
}
}
#endregion
#region Public.
/// <summary>
/// Implementation from List<T>. Not used.
/// </summary>
[APIExclude]
public bool IsReadOnly => false;
/// <summary>
/// Delegate signature for when SyncList changes.
/// </summary>
/// <param name = "op">Type of change.</param>
/// <param name = "item">Item which was modified.</param>
/// <param name = "asServer">True if callback is occuring on the server.</param>
[APIExclude]
public delegate void SyncHashSetChanged(SyncHashSetOperation op, T item, bool asServer);
/// <summary>
/// Called when the SyncList changes.
/// </summary>
public event SyncHashSetChanged OnChange;
/// <summary>
/// Collection of objects.
/// </summary>
public HashSet<T> Collection;
/// <summary>
/// Number of objects in the collection.
/// </summary>
public int Count => Collection.Count;
#endregion
#region Private.
/// <summary>
/// ListCache for comparing.
/// </summary>
private static List<T> _cache = new();
/// <summary>
/// Values upon initialization.
/// </summary>
private HashSet<T> _initialValues;
/// <summary>
/// Changed data which will be sent next tick.
/// </summary>
private List<ChangeData> _changed;
/// <summary>
/// Server OnChange events waiting for start callbacks.
/// </summary>
private List<CachedOnChange> _serverOnChanges;
/// <summary>
/// Client OnChange events waiting for start callbacks.
/// </summary>
private List<CachedOnChange> _clientOnChanges;
/// <summary>
/// Comparer to see if entries change when calling public methods.
/// // Not used right now.
/// </summary>
private readonly IEqualityComparer<T> _comparer;
/// <summary>
/// True if values have changed since initialization.
/// The only reasonable way to reset this during a Reset call is by duplicating the original list and setting all values to it on reset.
/// </summary>
private bool _valuesChanged;
/// <summary>
/// True to send all values in the next WriteDelta.
/// </summary>
private bool _sendAll;
#endregion
#region Constructors.
public SyncHashSet(SyncTypeSettings settings = new()) : this(CollectionCaches<T>.RetrieveHashSet(), EqualityComparer<T>.Default, settings) { }
public SyncHashSet(IEqualityComparer<T> comparer, SyncTypeSettings settings = new()) : this(CollectionCaches<T>.RetrieveHashSet(), comparer == null ? EqualityComparer<T>.Default : comparer, settings) { }
public SyncHashSet(HashSet<T> collection, IEqualityComparer<T> comparer = null, SyncTypeSettings settings = new()) : base(settings)
{
_comparer = comparer == null ? EqualityComparer<T>.Default : comparer;
Collection = collection == null ? CollectionCaches<T>.RetrieveHashSet() : collection;
_initialValues = CollectionCaches<T>.RetrieveHashSet();
_changed = CollectionCaches<ChangeData>.RetrieveList();
_serverOnChanges = CollectionCaches<CachedOnChange>.RetrieveList();
_clientOnChanges = CollectionCaches<CachedOnChange>.RetrieveList();
}
#endregion
#region Deconstructor.
~SyncHashSet()
{
CollectionCaches<T>.StoreAndDefault(ref Collection);
CollectionCaches<T>.StoreAndDefault(ref _initialValues);
CollectionCaches<ChangeData>.StoreAndDefault(ref _changed);
CollectionCaches<CachedOnChange>.StoreAndDefault(ref _serverOnChanges);
CollectionCaches<CachedOnChange>.StoreAndDefault(ref _clientOnChanges);
}
#endregion
/// <summary>
/// Called when the SyncType has been registered, but not yet initialized over the network.
/// </summary>
protected override void Initialized()
{
base.Initialized();
// Initialize collections if needed. OdinInspector can cause them to become deinitialized.
#if ODIN_INSPECTOR
if (_initialValues == null)
_initialValues = new();
if (_changed == null)
_changed = new();
if (_serverOnChanges == null)
_serverOnChanges = new();
if (_clientOnChanges == null)
_clientOnChanges = new();
#endif
foreach (T item in Collection)
_initialValues.Add(item);
}
/// <summary>
/// Gets the collection being used within this SyncList.
/// </summary>
/// <returns></returns>
public HashSet<T> GetCollection(bool asServer)
{
return Collection;
}
/// <summary>
/// Adds an operation and invokes locally.
/// </summary>
private void AddOperation(SyncHashSetOperation operation, T item, int collectionCountAfterChange)
{
if (!IsInitialized)
return;
bool asServerInvoke = !IsNetworkInitialized || NetworkBehaviour.IsServerStarted;
if (asServerInvoke)
{
_valuesChanged = true;
if (base.Dirty())
{
ChangeData change = new(operation, item, collectionCountAfterChange);
_changed.Add(change);
}
}
InvokeOnChange(operation, item, asServerInvoke);
}
/// <summary>
/// Called after OnStartXXXX has occurred.
/// </summary>
/// <param name = "asServer">True if OnStartServer was called, false if OnStartClient.</param>
protected internal override void OnStartCallback(bool asServer)
{
base.OnStartCallback(asServer);
List<CachedOnChange> collection = asServer ? _serverOnChanges : _clientOnChanges;
if (OnChange != null)
{
foreach (CachedOnChange item in collection)
OnChange.Invoke(item.Operation, item.Item, asServer);
}
collection.Clear();
}
/// <summary>
/// Writes an operation and data required by all operations.
/// </summary>
private void WriteOperationHeader(PooledWriter writer, SyncHashSetOperation operation, int collectionCountAfterChange)
{
writer.WriteUInt8Unpacked((byte)operation);
writer.WriteInt32(collectionCountAfterChange);
}
/// <summary>
/// Reads an operation and data required by all operations.
/// </summary>
private void ReadOperationHeader(PooledReader reader, out SyncHashSetOperation operation, out int collectionCountAfterChange)
{
operation = (SyncHashSetOperation)reader.ReadUInt8Unpacked();
collectionCountAfterChange = reader.ReadInt32();
}
/// <summary>
/// Writes all changed values.
/// </summary>
/// <param name = "writer"></param>
/// <param name = "resetSyncTick">True to set the next time data may sync.</param>
protected internal override void WriteDelta(PooledWriter writer, bool resetSyncTick = true)
{
// If sending all then clear changed and write full.
if (_sendAll)
{
_sendAll = false;
_changed.Clear();
WriteFull(writer);
}
else
{
base.WriteDelta(writer, resetSyncTick);
// False for not full write.
writer.WriteBoolean(false);
writer.WriteInt32(_changed.Count);
for (int i = 0; i < _changed.Count; i++)
{
ChangeData change = _changed[i];
WriteOperationHeader(writer, change.Operation, change.CollectionCountAfterChange);
// Clear does not need to write anymore data so it is not included in checks.
if (change.Operation == SyncHashSetOperation.Add || change.Operation == SyncHashSetOperation.Remove || change.Operation == SyncHashSetOperation.Set)
writer.Write(change.Item);
}
_changed.Clear();
}
}
/// <summary>
/// Writes all values if not initial values.
/// </summary>
/// <param name = "writer"></param>
protected internal override void WriteFull(PooledWriter writer)
{
if (!_valuesChanged)
return;
base.WriteHeader(writer, false);
// True for full write.
writer.WriteBoolean(true);
int count = Collection.Count;
writer.WriteInt32(count);
int iteration = 0;
foreach (T item in Collection)
{
WriteOperationHeader(writer, SyncHashSetOperation.Add, collectionCountAfterChange: iteration + 1);
writer.Write(item);
iteration++;
}
}
/// <summary>
/// Reads and sets the current values for server or client.
/// </summary>
[APIExclude]
protected internal override void Read(PooledReader reader, bool asServer)
{
SetReadArguments(reader, asServer, out bool newChangeId, out bool asClientHost, out bool canModifyValues);
// True to warn if this object was deinitialized on the server.
bool deinitialized = asClientHost && !OnStartServerCalled;
if (deinitialized)
NetworkManager.LogWarning($"SyncType {GetType().Name} received a Read but was deinitialized on the server. Client callback values may be incorrect. This is a ClientHost limitation.");
ISet<T> collection = Collection;
bool fullWrite = reader.ReadBoolean();
// Clear collection since it's a full write.
if (canModifyValues && fullWrite)
collection.Clear();
int changes = reader.ReadInt32();
for (int i = 0; i < changes; i++)
{
ReadOperationHeader(reader, out SyncHashSetOperation operation, out int collectionCountAfterChange);
T next = default;
// Add.
if (operation == SyncHashSetOperation.Add)
{
next = reader.Read<T>();
if (canModifyValues)
{
// Integrity validation.
if (collection.Count + 1 == collectionCountAfterChange)
collection.Add(next);
}
}
// Clear.
else if (operation == SyncHashSetOperation.Clear)
{
if (canModifyValues)
{
// No integrity validation needed.
collection.Clear();
}
}
// Remove.
else if (operation == SyncHashSetOperation.Remove)
{
next = reader.Read<T>();
if (canModifyValues)
{
// Integrity validation.
if (collection.Count - 1 == collectionCountAfterChange)
collection.Remove(next);
}
}
// Set.
else if (operation == SyncHashSetOperation.Set)
{
next = reader.Read<T>();
if (canModifyValues)
{
// Integrity validation.
if (collection.Count == collectionCountAfterChange)
{
collection.Remove(next);
collection.Add(next);
}
}
}
if (newChangeId)
InvokeOnChange(operation, next, false);
}
// If changes were made invoke complete after all have been read.
if (newChangeId && changes > 0)
InvokeOnChange(SyncHashSetOperation.Complete, default, false);
}
/// <summary>
/// Invokes OnChanged callback.
/// </summary>
private void InvokeOnChange(SyncHashSetOperation operation, T item, bool asServer)
{
if (asServer)
{
if (NetworkBehaviour.OnStartServerCalled)
OnChange?.Invoke(operation, item, asServer);
else
_serverOnChanges.Add(new(operation, item));
}
else
{
if (NetworkBehaviour.OnStartClientCalled)
OnChange?.Invoke(operation, item, asServer);
else
_clientOnChanges.Add(new(operation, item));
}
}
/// <summary>
/// Resets to initialized values.
/// </summary>
protected internal override void ResetState(bool asServer)
{
base.ResetState(asServer);
if (CanReset(asServer))
{
_sendAll = false;
_changed.Clear();
Collection.Clear();
foreach (T item in _initialValues)
Collection.Add(item);
}
}
/// <summary>
/// Adds value.
/// </summary>
/// <param name = "item"></param>
public bool Add(T item)
{
return Add(item, true);
}
private bool Add(T item, bool asServer)
{
if (!CanNetworkSetValues(true))
return false;
bool result = Collection.Add(item);
// Only process if add was successful.
if (result && asServer)
AddOperation(SyncHashSetOperation.Add, item, Collection.Count);
return result;
}
/// <summary>
/// Adds a range of values.
/// </summary>
/// <param name = "range"></param>
public void AddRange(IEnumerable<T> range)
{
foreach (T entry in range)
Add(entry, true);
}
/// <summary>
/// Clears all values.
/// </summary>
public void Clear()
{
Clear(true);
}
private void Clear(bool asServer)
{
if (!CanNetworkSetValues(true))
return;
Collection.Clear();
if (asServer)
AddOperation(SyncHashSetOperation.Clear, default, Collection.Count);
}
/// <summary>
/// Returns if value exist.
/// </summary>
/// <param name = "item"></param>
/// <returns></returns>
public bool Contains(T item)
{
return Collection.Contains(item);
}
/// <summary>
/// Removes a value.
/// </summary>
/// <param name = "item"></param>
/// <returns></returns>
public bool Remove(T item)
{
return Remove(item, true);
}
private bool Remove(T item, bool asServer)
{
if (!CanNetworkSetValues(true))
return false;
bool result = Collection.Remove(item);
// Only process if remove was successful.
if (result && asServer)
AddOperation(SyncHashSetOperation.Remove, item, Collection.Count);
return result;
}
/// <summary>
/// Dirties the entire collection forcing a full send.
/// </summary>
public void DirtyAll()
{
if (!IsInitialized)
return;
if (!CanNetworkSetValues(log: true))
return;
if (base.Dirty())
_sendAll = true;
}
/// <summary>
/// Looks up obj in Collection and if found marks it's index as dirty.
/// This operation can be very expensive, will cause allocations, and may fail if your value cannot be compared.
/// </summary>
/// <param name = "obj">Object to lookup.</param>
public void Dirty(T obj)
{
if (!IsInitialized)
return;
if (!CanNetworkSetValues(true))
return;
foreach (T item in Collection)
{
if (item.Equals(obj))
{
AddOperation(SyncHashSetOperation.Set, obj, Collection.Count);
return;
}
}
// Not found.
NetworkManager.LogError($"Could not find object within SyncHashSet, dirty will not be set.");
}
/// <summary>
/// Returns Enumerator for collection.
/// </summary>
/// <returns></returns>
public IEnumerator GetEnumerator() => Collection.GetEnumerator();
[APIExclude]
IEnumerator<T> IEnumerable<T>.GetEnumerator() => Collection.GetEnumerator();
[APIExclude]
IEnumerator IEnumerable.GetEnumerator() => Collection.GetEnumerator();
public void ExceptWith(IEnumerable<T> other)
{
// Again, removing from self is a clear.
if (other == Collection)
{
Clear();
}
else
{
foreach (T item in other)
Remove(item);
}
}
public void IntersectWith(IEnumerable<T> other)
{
ISet<T> set;
if (other is ISet<T> setA)
set = setA;
else
set = new HashSet<T>(other);
IntersectWith(set);
}
private void IntersectWith(ISet<T> other)
{
_cache.AddRange(Collection);
int count = _cache.Count;
for (int i = 0; i < count; i++)
{
T entry = _cache[i];
if (!other.Contains(entry))
Remove(entry);
}
_cache.Clear();
}
public bool IsProperSubsetOf(IEnumerable<T> other)
{
return Collection.IsProperSubsetOf(other);
}
public bool IsProperSupersetOf(IEnumerable<T> other)
{
return Collection.IsProperSupersetOf(other);
}
public bool IsSubsetOf(IEnumerable<T> other)
{
return Collection.IsSubsetOf(other);
}
public bool IsSupersetOf(IEnumerable<T> other)
{
return Collection.IsSupersetOf(other);
}
public bool Overlaps(IEnumerable<T> other)
{
bool result = Collection.Overlaps(other);
return result;
}
public bool SetEquals(IEnumerable<T> other)
{
return Collection.SetEquals(other);
}
public void SymmetricExceptWith(IEnumerable<T> other)
{
// If calling except on self then that is the same as a clear.
if (other == Collection)
{
Clear();
}
else
{
foreach (T item in other)
Remove(item);
}
}
public void UnionWith(IEnumerable<T> other)
{
if (other == Collection)
return;
foreach (T item in other)
Add(item);
}
/// <summary>
/// Adds an item.
/// </summary>
/// <param name = "item"></param>
void ICollection<T>.Add(T item)
{
Add(item, true);
}
/// <summary>
/// Copies values to an array.
/// </summary>
/// <param name = "array"></param>
/// <param name = "index"></param>
public void CopyTo(T[] array, int index)
{
Collection.CopyTo(array, index);
}
}
}