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TheDeclineOfWarriors/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono.Cecil/Resource.cs
T
2026-03-30 20:11:57 +07:00

50 lines
1.6 KiB
C#

//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
namespace MonoFN.Cecil
{
public enum ResourceType
{
Linked,
Embedded,
AssemblyLinked
}
public abstract class Resource
{
private uint attributes;
public string Name { get; set; }
public ManifestResourceAttributes Attributes
{
get { return (ManifestResourceAttributes)attributes; }
set { attributes = (uint)value; }
}
public abstract ResourceType ResourceType { get; }
#region ManifestResourceAttributes
public bool IsPublic
{
get { return attributes.GetMaskedAttributes((uint)ManifestResourceAttributes.VisibilityMask, (uint)ManifestResourceAttributes.Public); }
set { attributes = attributes.SetMaskedAttributes((uint)ManifestResourceAttributes.VisibilityMask, (uint)ManifestResourceAttributes.Public, value); }
}
public bool IsPrivate
{
get { return attributes.GetMaskedAttributes((uint)ManifestResourceAttributes.VisibilityMask, (uint)ManifestResourceAttributes.Private); }
set { attributes = attributes.SetMaskedAttributes((uint)ManifestResourceAttributes.VisibilityMask, (uint)ManifestResourceAttributes.Private, value); }
}
#endregion
internal Resource(string name, ManifestResourceAttributes attributes)
{
this.Name = name;
this.attributes = (uint)attributes;
}
}
}