Files
TheDeclineOfWarriors/Assets/FishNet/Runtime/Serializing/UnityMathmatics/Serializers.UnityMathmaticsDouble.cs
T
2026-03-30 20:11:57 +07:00

217 lines
5.0 KiB
C#

#if UNITYMATHEMATICS
using System.Runtime.CompilerServices;
using Unity.Mathematics;
namespace FishNet.Serializing
{
public partial class Writer
{
public void Writedouble2(double2 value)
{
WriteDouble(value.x);
WriteDouble(value.y);
}
public void Writedouble3(double3 value)
{
WriteDouble(value.x);
WriteDouble(value.y);
WriteDouble(value.z);
}
public void Writedouble4(double4 value)
{
WriteDouble(value.x);
WriteDouble(value.y);
WriteDouble(value.z);
WriteDouble(value.w);
}
public void Writedouble2x2(double2x2 value)
{
Writedouble2(value.c0);
Writedouble2(value.c1);
}
public void Writedouble2x3(double2x3 value)
{
Writedouble2(value.c0);
Writedouble2(value.c1);
Writedouble2(value.c2);
}
public void Writedouble2x4(double2x4 value)
{
Writedouble2(value.c0);
Writedouble2(value.c1);
Writedouble2(value.c2);
Writedouble2(value.c3);
}
public void Writedouble3x2(double3x2 value)
{
Writedouble3(value.c0);
Writedouble3(value.c1);
}
public void Writedouble4x2(double4x2 value)
{
Writedouble4(value.c0);
Writedouble4(value.c1);
}
public void Writedouble3x4(double3x4 value)
{
Writedouble3(value.c0);
Writedouble3(value.c1);
Writedouble3(value.c2);
Writedouble3(value.c3);
}
public void Writedouble4x3(double4x3 value)
{
Writedouble4(value.c0);
Writedouble4(value.c1);
Writedouble4(value.c2);
}
public void Writedouble3x3(double3x3 value)
{
Writedouble3(value.c0);
Writedouble3(value.c1);
Writedouble3(value.c2);
}
public void Writedouble4x4(double4x4 value)
{
Writedouble4(value.c0);
Writedouble4(value.c1);
Writedouble4(value.c2);
Writedouble4(value.c3);
}
}
public partial class Reader
{
public double2 Readdouble2()
{
return new double2
{
x = ReadDouble(),
y = ReadDouble()
};
}
public double3 Readdouble3()
{
return new double3()
{
x = ReadDouble(),
y = ReadDouble(),
z = ReadDouble()
};
}
public double4 Readdouble4()
{
return new double4()
{
x = ReadDouble(),
y = ReadDouble(),
z = ReadDouble(),
w = ReadDouble()
};
}
public double2x2 Readdouble2x2()
{
return new double2x2()
{
c0 = Readdouble2(),
c1 = Readdouble2()
};
}
public double2x3 Readdouble2x3()
{
return new double2x3()
{
c0 = Readdouble2(),
c1 = Readdouble2(),
c2 = Readdouble2()
};
}
public double2x4 Readdouble2x4()
{
return new double2x4()
{
c0 = Readdouble2(),
c1 = Readdouble2(),
c2 = Readdouble2(),
c3 = Readdouble2()
};
}
public double3x2 Readdouble3x2()
{
return new double3x2()
{
c0 = Readdouble3(),
c1 = Readdouble3()
};
}
public double4x2 Readdouble4x2()
{
return new double4x2()
{
c0 = Readdouble4(),
c1 = Readdouble4()
};
}
public double3x4 Readdouble3x4()
{
return new double3x4()
{
c0 = Readdouble3(),
c1 = Readdouble3(),
c2 = Readdouble3(),
c3 = Readdouble3()
};
}
public double4x3 Readdouble4x3()
{
return new double4x3()
{
c0 = Readdouble4(),
c1 = Readdouble4(),
c2 = Readdouble4()
};
}
public double3x3 Readdouble3x3()
{
return new double3x3()
{
c0 = Readdouble3(),
c1 = Readdouble3(),
c2 = Readdouble3()
};
}
public double4x4 Readdouble4x4()
{
return new double4x4()
{
c0 = Readdouble4(),
c1 = Readdouble4(),
c2 = Readdouble4(),
c3 = Readdouble4()
};
}
}
}
#endif