90 lines
3.5 KiB
C#
90 lines
3.5 KiB
C#
using System;
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using FishNet.Utility;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)]
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namespace FishNet.Object.Prediction
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{
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[Flags]
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public enum ReplicateState : byte
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{
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/// <summary>
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/// The default value of this state.
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/// This value should never occur when a replicate runs.
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/// </summary>
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Invalid = 0,
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/// <summary>
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/// Server and clients use this flag.
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/// Flag will be set if data tick has run outside a reconcile, such as from user code within OnTick.
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/// </summary>
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Ticked = 1 << 0, // 1
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/// <summary>
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/// Only client will use this flag.
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/// Flag is set if data is being run during a reconcile.
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/// </summary>
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Replayed = 1 << 1, // 2
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/// <summary>
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/// Server and client use this flag.
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/// Data has been created by the server or client.
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/// This indicates that data is known and was intentionally sent.
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/// </summary>
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Created = 1 << 2 // 4
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}
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public static class ReplicateStateExtensions
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{
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/// <summary>
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/// Returns if value is valid.
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/// This should never be false.
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/// </summary>
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public static bool IsValid(this ReplicateState value) => value != ReplicateState.Invalid;
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/// <summary>
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/// Returns if value contains ReplicateState.Ticked.
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/// </summary>
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public static bool ContainsTicked(this ReplicateState value) => value.FastContains(ReplicateState.Ticked);
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/// <summary>
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/// Returns if value contains ReplicateState.Created.
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/// </summary>
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public static bool ContainsCreated(this ReplicateState value) => value.FastContains(ReplicateState.Created);
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/// <summary>
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/// Returns if value contains ReplicateState.Replayed.
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/// </summary>
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public static bool ContainsReplayed(this ReplicateState value) => value.FastContains(ReplicateState.Replayed);
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[Obsolete("Use ContainsReplayed.")]
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public static bool IsReplayed(this ReplicateState value) => value.ContainsReplayed();
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/// <summary>
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/// Returns if value is (ReplicateState.Ticked | ReplicateState.Created).
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/// </summary>
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public static bool IsTickedCreated(this ReplicateState value) => value == (ReplicateState.Ticked | ReplicateState.Created);
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/// <summary>
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/// Returns if value equals ReplicateState.Ticked.
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/// </summary>
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public static bool IsTickedNonCreated(this ReplicateState value) => value == ReplicateState.Ticked;
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/// <summary>
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/// Returns if value is (ReplicateState.Replayed | ReplicateState.Ticked | ReplicateState.Created).
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/// </summary>
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public static bool IsReplayedCreated(this ReplicateState value) => value == (ReplicateState.Replayed | ReplicateState.Created);
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/// <summary>
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/// Returns if value is ReplicateState.Replayed without ReplicateState.Ticked nor ReplicateState.Created.
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/// </summary>
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public static bool IsFuture(this ReplicateState value) => value == ReplicateState.Replayed;
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[Obsolete("Use ContainsCreated.")]
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public static bool IsCreated(this ReplicateState value) => value.ContainsCreated();
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/// <summary>
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/// True if part is containined within whole.
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/// </summary>
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public static bool FastContains(this ReplicateState whole, ReplicateState part) => (whole & part) == part;
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}
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}
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