Files
TheDeclineOfWarriors/Assets/Features/VoxelWorldNavMesh/Runtime/VoxelWorldNavMeshConfig.cs
T
Alexander Borisov 1681e44c5e add documentation
2026-04-08 20:58:33 +03:00

24 lines
923 B
C#

using System;
using UnityEngine;
namespace InfiniteWorld.VoxelWorld.NavMesh
{
[Serializable]
/// <summary>
/// Inspector-friendly tuning parameters that bound how clustered nav coverage is shaped and rebuilt at runtime.
/// </summary>
public sealed class VoxelWorldNavMeshConfig
{
[Min(0)] public int agentTypeId;
[Min(1)] public int maxNavMeshBuildsPerFrame = 1;
[Min(0f)] public float navBoundsHorizontalPadding = 1f;
[Min(0f)] public float navBoundsVerticalPadding = 2f;
[Min(1)] public int maxActiveCoverageWindows = 3;
[Min(0f)] public float clusterMergeDistanceInChunks = 4f;
[Min(0f)] public float coveragePaddingInChunks = 2f;
[Min(0.25f)] public float coverageQuantizationInChunks = 1f;
[Min(1f)] public float minCoverageWindowSizeInChunks = 4f;
[Min(0)] public int chunkCollectionMarginInChunks = 1;
}
}