Files
TheDeclineOfWarriors/Assets/FishNet/Runtime/Serializing/UnityMathmatics/Serializers.UnityMathmaticsInt.cs
T
2026-03-30 20:11:57 +07:00

217 lines
4.6 KiB
C#

#if UNITYMATHEMATICS
using System.Runtime.CompilerServices;
using Unity.Mathematics;
namespace FishNet.Serializing
{
public partial class Writer
{
public void Writeint2(int2 value)
{
WriteInt32(value.x);
WriteInt32(value.y);
}
public void Writeint3(int3 value)
{
WriteInt32(value.x);
WriteInt32(value.y);
WriteInt32(value.z);
}
public void Writeint4(int4 value)
{
WriteInt32(value.x);
WriteInt32(value.y);
WriteInt32(value.z);
WriteInt32(value.w);
}
public void Writeint2x2(int2x2 value)
{
Writeint2(value.c0);
Writeint2(value.c1);
}
public void Writeint2x3(int2x3 value)
{
Writeint2(value.c0);
Writeint2(value.c1);
Writeint2(value.c2);
}
public void Writeint2x4(int2x4 value)
{
Writeint2(value.c0);
Writeint2(value.c1);
Writeint2(value.c2);
Writeint2(value.c3);
}
public void Writeint3x2(int3x2 value)
{
Writeint3(value.c0);
Writeint3(value.c1);
}
public void Writeint3x3(int3x3 value)
{
Writeint3(value.c0);
Writeint3(value.c1);
Writeint3(value.c2);
}
public void Writeint3x4(int3x4 value)
{
Writeint3(value.c0);
Writeint3(value.c1);
Writeint3(value.c2);
Writeint3(value.c3);
}
public void Writeint4x2(int4x2 value)
{
Writeint4(value.c0);
Writeint4(value.c1);
}
public void Writeint4x3(int4x3 value)
{
Writeint4(value.c0);
Writeint4(value.c1);
Writeint4(value.c2);
}
public void Writeint4x4(int4x4 value)
{
Writeint4(value.c0);
Writeint4(value.c1);
Writeint4(value.c2);
Writeint4(value.c3);
}
}
public partial class Reader
{
public int2 Readint2()
{
return new int2
{
x = ReadInt32(),
y = ReadInt32()
};
}
public int3 Readint3()
{
return new int3()
{
x = ReadInt32(),
y = ReadInt32(),
z = ReadInt32()
};
}
public int4 Readint4()
{
return new int4()
{
x = ReadInt32(),
y = ReadInt32(),
z = ReadInt32(),
w = ReadInt32()
};
}
public int2x2 Readint2x2()
{
return new int2x2()
{
c0 = Readint2(),
c1 = Readint2()
};
}
public int2x3 Readint2x3()
{
return new int2x3()
{
c0 = Readint2(),
c1 = Readint2(),
c2 = Readint2()
};
}
public int2x4 Readint2x4()
{
return new int2x4()
{
c0 = Readint2(),
c1 = Readint2(),
c2 = Readint2(),
c3 = Readint2()
};
}
public int3x2 Readint3x2()
{
return new int3x2()
{
c0 = Readint3(),
c1 = Readint3()
};
}
public int3x3 Readint3x3()
{
return new int3x3()
{
c0 = Readint3(),
c1 = Readint3(),
c2 = Readint3()
};
}
public int3x4 Readint3x4()
{
return new int3x4()
{
c0 = Readint3(),
c1 = Readint3(),
c2 = Readint3(),
c3 = Readint3()
};
}
public int4x2 Readint4x2()
{
return new int4x2()
{
c0 = Readint4(),
c1 = Readint4()
};
}
public int4x3 Readint4x3()
{
return new int4x3()
{
c0 = Readint4(),
c1 = Readint4(),
c2 = Readint4()
};
}
public int4x4 Readint4x4()
{
return new int4x4()
{
c0 = Readint4(),
c1 = Readint4(),
c2 = Readint4(),
c3 = Readint4()
};
}
}
}
#endif