Files
TheDeclineOfWarriors/Assets/FishNet/Runtime/Serializing/UnityMathmatics/Serializers.UnityMathmaticsUInt.cs
T
2026-03-30 20:11:57 +07:00

217 lines
4.8 KiB
C#

#if UNITYMATHEMATICS
using System.Runtime.CompilerServices;
using Unity.Mathematics;
namespace FishNet.Serializing
{
public partial class Writer
{
public void Writeuint2(uint2 value)
{
WriteUInt32(value.x);
WriteUInt32(value.y);
}
public void Writeuint3(uint3 value)
{
WriteUInt32(value.x);
WriteUInt32(value.y);
WriteUInt32(value.z);
}
public void Writeuint4(uint4 value)
{
WriteUInt32(value.x);
WriteUInt32(value.y);
WriteUInt32(value.z);
WriteUInt32(value.w);
}
public void Writeuint2x2(uint2x2 value)
{
Writeuint2(value.c0);
Writeuint2(value.c1);
}
public void Writeuint2x3(uint2x3 value)
{
Writeuint2(value.c0);
Writeuint2(value.c1);
Writeuint2(value.c2);
}
public void Writeuint2x4(uint2x4 value)
{
Writeuint2(value.c0);
Writeuint2(value.c1);
Writeuint2(value.c2);
Writeuint2(value.c3);
}
public void Writeuint3x2(uint3x2 value)
{
Writeuint3(value.c0);
Writeuint3(value.c1);
}
public void Writeuint3x3(uint3x3 value)
{
Writeuint3(value.c0);
Writeuint3(value.c1);
Writeuint3(value.c2);
}
public void Writeuint3x4(uint3x4 value)
{
Writeuint3(value.c0);
Writeuint3(value.c1);
Writeuint3(value.c2);
Writeuint3(value.c3);
}
public void Writeuint4x2(uint4x2 value)
{
Writeuint4(value.c0);
Writeuint4(value.c1);
}
public void Writeuint4x3(uint4x3 value)
{
Writeuint4(value.c0);
Writeuint4(value.c1);
Writeuint4(value.c2);
}
public void Writeuint4x4(uint4x4 value)
{
Writeuint4(value.c0);
Writeuint4(value.c1);
Writeuint4(value.c2);
Writeuint4(value.c3);
}
}
public partial class Reader
{
public uint2 Readuint2()
{
return new uint2
{
x = ReadUInt32(),
y = ReadUInt32()
};
}
public uint3 Readuint3()
{
return new uint3()
{
x = ReadUInt32(),
y = ReadUInt32(),
z = ReadUInt32()
};
}
public uint4 Readuint4()
{
return new uint4()
{
x = ReadUInt32(),
y = ReadUInt32(),
z = ReadUInt32(),
w = ReadUInt32()
};
}
public uint2x2 Readuint2x2()
{
return new uint2x2()
{
c0 = Readuint2(),
c1 = Readuint2()
};
}
public uint2x3 Readuint2x3()
{
return new uint2x3()
{
c0 = Readuint2(),
c1 = Readuint2(),
c2 = Readuint2()
};
}
public uint2x4 Readuint2x4()
{
return new uint2x4()
{
c0 = Readuint2(),
c1 = Readuint2(),
c2 = Readuint2(),
c3 = Readuint2()
};
}
public uint3x2 Readuint3x2()
{
return new uint3x2()
{
c0 = Readuint3(),
c1 = Readuint3()
};
}
public uint3x3 Readuint3x3()
{
return new uint3x3()
{
c0 = Readuint3(),
c1 = Readuint3(),
c2 = Readuint3()
};
}
public uint3x4 Readuint3x4()
{
return new uint3x4()
{
c0 = Readuint3(),
c1 = Readuint3(),
c2 = Readuint3(),
c3 = Readuint3()
};
}
public uint4x2 Readuint4x2()
{
return new uint4x2()
{
c0 = Readuint4(),
c1 = Readuint4()
};
}
public uint4x3 Readuint4x3()
{
return new uint4x3()
{
c0 = Readuint4(),
c1 = Readuint4(),
c2 = Readuint4()
};
}
public uint4x4 Readuint4x4()
{
return new uint4x4()
{
c0 = Readuint4(),
c1 = Readuint4(),
c2 = Readuint4(),
c3 = Readuint4()
};
}
}
}
#endif