40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using MessagePipe;
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using Players;
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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public sealed class ApplicationLifetimeScope : LifetimeScope
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{
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[SerializeField] private PlayerNameService _playerNameService;
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protected override void Configure(IContainerBuilder builder)
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{
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RegisterMessagePipe(builder);
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RegisterServices(builder);
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}
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private void RegisterMessagePipe(IContainerBuilder builder)
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{
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#if UNITY_EDITOR
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// Enable stack trace capture for diagnostics
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builder.RegisterMessagePipe(options =>
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{
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options.EnableCaptureStackTrace = true;
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});
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// Set the global MessagePipe provider
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builder.RegisterBuildCallback(container =>
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{
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GlobalMessagePipe.SetProvider(container.AsServiceProvider());
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});
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#else
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builder.RegisterMessagePipe();
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#endif
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}
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private void RegisterServices(IContainerBuilder builder)
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{
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builder.RegisterInstance(_playerNameService).AsSelf();
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}
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} |