Files
TheDeclineOfWarriors/Assets/Scripts/Players/PlayerNameService.cs
T
Nikita Dugin 8ec3be6d9c Few changes
2026-04-08 01:25:20 +03:00

25 lines
694 B
C#

using System;
using FishNet.Connection;
using FishNet.Object;
using FishNet.Object.Synchronizing;
using UnityEngine;
namespace Players
{
public sealed class PlayerNameService : NetworkBehaviour
{
public static event Action<NetworkConnection, string> OnPlayerNameChange;
private readonly SyncDictionary<NetworkConnection, string> _playerNames = new();
private void Awake()
{
_playerNames.OnChange += OnPlayerNamesChange;
}
private void OnPlayerNamesChange(SyncDictionaryOperation op, NetworkConnection key, string value, bool asServer)
{
throw new NotImplementedException();
}
}
}