217 lines
5.0 KiB
C#
217 lines
5.0 KiB
C#
#if UNITYMATHEMATICS
|
|
using System.Runtime.CompilerServices;
|
|
using Unity.Mathematics;
|
|
|
|
namespace FishNet.Serializing
|
|
{
|
|
public partial class Writer
|
|
{
|
|
public void Writedouble2(double2 value)
|
|
{
|
|
WriteDouble(value.x);
|
|
WriteDouble(value.y);
|
|
}
|
|
|
|
public void Writedouble3(double3 value)
|
|
{
|
|
WriteDouble(value.x);
|
|
WriteDouble(value.y);
|
|
WriteDouble(value.z);
|
|
}
|
|
|
|
public void Writedouble4(double4 value)
|
|
{
|
|
WriteDouble(value.x);
|
|
WriteDouble(value.y);
|
|
WriteDouble(value.z);
|
|
WriteDouble(value.w);
|
|
}
|
|
|
|
public void Writedouble2x2(double2x2 value)
|
|
{
|
|
Writedouble2(value.c0);
|
|
Writedouble2(value.c1);
|
|
}
|
|
|
|
public void Writedouble2x3(double2x3 value)
|
|
{
|
|
Writedouble2(value.c0);
|
|
Writedouble2(value.c1);
|
|
Writedouble2(value.c2);
|
|
}
|
|
|
|
public void Writedouble2x4(double2x4 value)
|
|
{
|
|
Writedouble2(value.c0);
|
|
Writedouble2(value.c1);
|
|
Writedouble2(value.c2);
|
|
Writedouble2(value.c3);
|
|
}
|
|
|
|
public void Writedouble3x2(double3x2 value)
|
|
{
|
|
Writedouble3(value.c0);
|
|
Writedouble3(value.c1);
|
|
}
|
|
|
|
public void Writedouble4x2(double4x2 value)
|
|
{
|
|
Writedouble4(value.c0);
|
|
Writedouble4(value.c1);
|
|
}
|
|
|
|
public void Writedouble3x4(double3x4 value)
|
|
{
|
|
Writedouble3(value.c0);
|
|
Writedouble3(value.c1);
|
|
Writedouble3(value.c2);
|
|
Writedouble3(value.c3);
|
|
}
|
|
|
|
public void Writedouble4x3(double4x3 value)
|
|
{
|
|
Writedouble4(value.c0);
|
|
Writedouble4(value.c1);
|
|
Writedouble4(value.c2);
|
|
}
|
|
|
|
public void Writedouble3x3(double3x3 value)
|
|
{
|
|
Writedouble3(value.c0);
|
|
Writedouble3(value.c1);
|
|
Writedouble3(value.c2);
|
|
}
|
|
|
|
public void Writedouble4x4(double4x4 value)
|
|
{
|
|
Writedouble4(value.c0);
|
|
Writedouble4(value.c1);
|
|
Writedouble4(value.c2);
|
|
Writedouble4(value.c3);
|
|
}
|
|
}
|
|
|
|
public partial class Reader
|
|
{
|
|
public double2 Readdouble2()
|
|
{
|
|
return new double2
|
|
{
|
|
x = ReadDouble(),
|
|
y = ReadDouble()
|
|
};
|
|
}
|
|
|
|
public double3 Readdouble3()
|
|
{
|
|
return new double3()
|
|
{
|
|
x = ReadDouble(),
|
|
y = ReadDouble(),
|
|
z = ReadDouble()
|
|
};
|
|
}
|
|
|
|
public double4 Readdouble4()
|
|
{
|
|
return new double4()
|
|
{
|
|
x = ReadDouble(),
|
|
y = ReadDouble(),
|
|
z = ReadDouble(),
|
|
w = ReadDouble()
|
|
};
|
|
}
|
|
|
|
public double2x2 Readdouble2x2()
|
|
{
|
|
return new double2x2()
|
|
{
|
|
c0 = Readdouble2(),
|
|
c1 = Readdouble2()
|
|
};
|
|
}
|
|
|
|
public double2x3 Readdouble2x3()
|
|
{
|
|
return new double2x3()
|
|
{
|
|
c0 = Readdouble2(),
|
|
c1 = Readdouble2(),
|
|
c2 = Readdouble2()
|
|
};
|
|
}
|
|
|
|
public double2x4 Readdouble2x4()
|
|
{
|
|
return new double2x4()
|
|
{
|
|
c0 = Readdouble2(),
|
|
c1 = Readdouble2(),
|
|
c2 = Readdouble2(),
|
|
c3 = Readdouble2()
|
|
};
|
|
}
|
|
|
|
public double3x2 Readdouble3x2()
|
|
{
|
|
return new double3x2()
|
|
{
|
|
c0 = Readdouble3(),
|
|
c1 = Readdouble3()
|
|
};
|
|
}
|
|
|
|
public double4x2 Readdouble4x2()
|
|
{
|
|
return new double4x2()
|
|
{
|
|
c0 = Readdouble4(),
|
|
c1 = Readdouble4()
|
|
};
|
|
}
|
|
|
|
public double3x4 Readdouble3x4()
|
|
{
|
|
return new double3x4()
|
|
{
|
|
c0 = Readdouble3(),
|
|
c1 = Readdouble3(),
|
|
c2 = Readdouble3(),
|
|
c3 = Readdouble3()
|
|
};
|
|
}
|
|
|
|
public double4x3 Readdouble4x3()
|
|
{
|
|
return new double4x3()
|
|
{
|
|
c0 = Readdouble4(),
|
|
c1 = Readdouble4(),
|
|
c2 = Readdouble4()
|
|
};
|
|
}
|
|
|
|
public double3x3 Readdouble3x3()
|
|
{
|
|
return new double3x3()
|
|
{
|
|
c0 = Readdouble3(),
|
|
c1 = Readdouble3(),
|
|
c2 = Readdouble3()
|
|
};
|
|
}
|
|
|
|
public double4x4 Readdouble4x4()
|
|
{
|
|
return new double4x4()
|
|
{
|
|
c0 = Readdouble4(),
|
|
c1 = Readdouble4(),
|
|
c2 = Readdouble4(),
|
|
c3 = Readdouble4()
|
|
};
|
|
}
|
|
}
|
|
}
|
|
#endif |