217 lines
4.8 KiB
C#
217 lines
4.8 KiB
C#
#if UNITYMATHEMATICS
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using System.Runtime.CompilerServices;
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using Unity.Mathematics;
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namespace FishNet.Serializing
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{
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public partial class Writer
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{
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public void Writeuint2(uint2 value)
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{
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WriteUInt32(value.x);
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WriteUInt32(value.y);
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}
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public void Writeuint3(uint3 value)
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{
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WriteUInt32(value.x);
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WriteUInt32(value.y);
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WriteUInt32(value.z);
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}
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public void Writeuint4(uint4 value)
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{
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WriteUInt32(value.x);
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WriteUInt32(value.y);
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WriteUInt32(value.z);
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WriteUInt32(value.w);
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}
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public void Writeuint2x2(uint2x2 value)
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{
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Writeuint2(value.c0);
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Writeuint2(value.c1);
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}
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public void Writeuint2x3(uint2x3 value)
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{
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Writeuint2(value.c0);
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Writeuint2(value.c1);
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Writeuint2(value.c2);
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}
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public void Writeuint2x4(uint2x4 value)
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{
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Writeuint2(value.c0);
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Writeuint2(value.c1);
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Writeuint2(value.c2);
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Writeuint2(value.c3);
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}
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public void Writeuint3x2(uint3x2 value)
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{
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Writeuint3(value.c0);
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Writeuint3(value.c1);
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}
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public void Writeuint3x3(uint3x3 value)
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{
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Writeuint3(value.c0);
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Writeuint3(value.c1);
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Writeuint3(value.c2);
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}
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public void Writeuint3x4(uint3x4 value)
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{
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Writeuint3(value.c0);
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Writeuint3(value.c1);
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Writeuint3(value.c2);
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Writeuint3(value.c3);
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}
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public void Writeuint4x2(uint4x2 value)
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{
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Writeuint4(value.c0);
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Writeuint4(value.c1);
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}
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public void Writeuint4x3(uint4x3 value)
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{
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Writeuint4(value.c0);
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Writeuint4(value.c1);
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Writeuint4(value.c2);
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}
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public void Writeuint4x4(uint4x4 value)
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{
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Writeuint4(value.c0);
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Writeuint4(value.c1);
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Writeuint4(value.c2);
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Writeuint4(value.c3);
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}
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}
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public partial class Reader
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{
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public uint2 Readuint2()
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{
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return new uint2
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{
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x = ReadUInt32(),
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y = ReadUInt32()
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};
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}
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public uint3 Readuint3()
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{
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return new uint3()
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{
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x = ReadUInt32(),
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y = ReadUInt32(),
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z = ReadUInt32()
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};
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}
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public uint4 Readuint4()
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{
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return new uint4()
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{
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x = ReadUInt32(),
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y = ReadUInt32(),
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z = ReadUInt32(),
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w = ReadUInt32()
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};
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}
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public uint2x2 Readuint2x2()
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{
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return new uint2x2()
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{
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c0 = Readuint2(),
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c1 = Readuint2()
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};
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}
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public uint2x3 Readuint2x3()
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{
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return new uint2x3()
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{
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c0 = Readuint2(),
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c1 = Readuint2(),
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c2 = Readuint2()
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};
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}
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public uint2x4 Readuint2x4()
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{
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return new uint2x4()
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{
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c0 = Readuint2(),
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c1 = Readuint2(),
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c2 = Readuint2(),
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c3 = Readuint2()
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};
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}
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public uint3x2 Readuint3x2()
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{
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return new uint3x2()
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{
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c0 = Readuint3(),
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c1 = Readuint3()
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};
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}
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public uint3x3 Readuint3x3()
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{
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return new uint3x3()
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{
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c0 = Readuint3(),
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c1 = Readuint3(),
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c2 = Readuint3()
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};
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}
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public uint3x4 Readuint3x4()
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{
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return new uint3x4()
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{
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c0 = Readuint3(),
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c1 = Readuint3(),
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c2 = Readuint3(),
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c3 = Readuint3()
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};
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}
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public uint4x2 Readuint4x2()
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{
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return new uint4x2()
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{
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c0 = Readuint4(),
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c1 = Readuint4()
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};
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}
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public uint4x3 Readuint4x3()
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{
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return new uint4x3()
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{
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c0 = Readuint4(),
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c1 = Readuint4(),
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c2 = Readuint4()
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};
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}
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public uint4x4 Readuint4x4()
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{
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return new uint4x4()
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{
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c0 = Readuint4(),
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c1 = Readuint4(),
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c2 = Readuint4(),
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c3 = Readuint4()
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};
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}
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}
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}
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#endif |