Files
TheDeclineOfWarriors/Assets/FishNet/Runtime/Serializing/UnityMathmatics/Serializers.UnityMathmaticsFloat.cs
T
2026-03-30 20:11:57 +07:00

217 lines
4.9 KiB
C#

#if UNITYMATHEMATICS
using System.Runtime.CompilerServices;
using Unity.Mathematics;
namespace FishNet.Serializing
{
public partial class Writer
{
public void Writefloat2(float2 value)
{
WriteSingle(value.x);
WriteSingle(value.y);
}
public void Writefloat3(float3 value)
{
WriteSingle(value.x);
WriteSingle(value.y);
WriteSingle(value.z);
}
public void Writefloat4(float4 value)
{
WriteSingle(value.x);
WriteSingle(value.y);
WriteSingle(value.z);
WriteSingle(value.w);
}
public void Writefloat2x2(float2x2 value)
{
Writefloat2(value.c0);
Writefloat2(value.c1);
}
public void Writefloat2x3(float2x3 value)
{
Writefloat2(value.c0);
Writefloat2(value.c1);
Writefloat2(value.c2);
}
public void Writefloat2x4(float2x4 value)
{
Writefloat2(value.c0);
Writefloat2(value.c1);
Writefloat2(value.c2);
Writefloat2(value.c3);
}
public void Writefloat3x2(float3x2 value)
{
Writefloat3(value.c0);
Writefloat3(value.c1);
}
public void Writefloat3x3(float3x3 value)
{
Writefloat3(value.c0);
Writefloat3(value.c1);
Writefloat3(value.c2);
}
public void Writefloat3x4(float3x4 value)
{
Writefloat3(value.c0);
Writefloat3(value.c1);
Writefloat3(value.c2);
Writefloat3(value.c3);
}
public void Writefloat4x2(float4x2 value)
{
Writefloat4(value.c0);
Writefloat4(value.c1);
}
public void Writefloat4x3(float4x3 value)
{
Writefloat4(value.c0);
Writefloat4(value.c1);
Writefloat4(value.c2);
}
public void Writefloat4x4(float4x4 value)
{
Writefloat4(value.c0);
Writefloat4(value.c1);
Writefloat4(value.c2);
Writefloat4(value.c3);
}
}
public partial class Reader
{
public float2 Readfloat2()
{
return new float2
{
x = ReadSingle(),
y = ReadSingle()
};
}
public float3 Readfloat3()
{
return new float3()
{
x = ReadSingle(),
y = ReadSingle(),
z = ReadSingle()
};
}
public float4 Readfloat4()
{
return new float4()
{
x = ReadSingle(),
y = ReadSingle(),
z = ReadSingle(),
w = ReadSingle()
};
}
public float2x2 Readfloat2x2()
{
return new float2x2()
{
c0 = Readfloat2(),
c1 = Readfloat2()
};
}
public float2x3 Readfloat2x3()
{
return new float2x3()
{
c0 = Readfloat2(),
c1 = Readfloat2(),
c2 = Readfloat2()
};
}
public float2x4 Readfloat2x4()
{
return new float2x4()
{
c0 = Readfloat2(),
c1 = Readfloat2(),
c2 = Readfloat2(),
c3 = Readfloat2()
};
}
public float3x2 Readfloat3x2()
{
return new float3x2()
{
c0 = Readfloat3(),
c1 = Readfloat3()
};
}
public float3x3 Readfloat3x3()
{
return new float3x3()
{
c0 = Readfloat3(),
c1 = Readfloat3(),
c2 = Readfloat3()
};
}
public float3x4 Readfloat3x4()
{
return new float3x4()
{
c0 = Readfloat3(),
c1 = Readfloat3(),
c2 = Readfloat3(),
c3 = Readfloat3()
};
}
public float4x2 Readfloat4x2()
{
return new float4x2()
{
c0 = Readfloat4(),
c1 = Readfloat4()
};
}
public float4x3 Readfloat4x3()
{
return new float4x3()
{
c0 = Readfloat4(),
c1 = Readfloat4(),
c2 = Readfloat4()
};
}
public float4x4 Readfloat4x4()
{
return new float4x4()
{
c0 = Readfloat4(),
c1 = Readfloat4(),
c2 = Readfloat4(),
c3 = Readfloat4()
};
}
}
}
#endif