Files
TheDeclineOfWarriors/Assets/Features/VoxelWorld/Contracts/NavMeshWorldContracts.cs
T
Alexander Borisov 2757bf3a3b reorganize navmesh contracts and services
Split VoxelWorld nav contracts into focused files and extract clustered coverage helpers so the navmesh service stays a coordinator instead of a catch-all runtime file.
2026-04-08 20:31:16 +03:00

37 lines
1.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace InfiniteWorld.VoxelWorld.Contracts
{
public interface IChunkNavSourceReader
{
float ChunkWorldSize { get; }
void GetLoadedChunkCoords(List<Vector2Int> results);
bool TryGetChunkNavSourceSnapshot(Vector2Int coord, out ChunkNavSourceSnapshot snapshot);
}
public interface IWorldInterestReader
{
int InterestVersion { get; }
void GetInterestPoints(List<WorldInterestPoint> results);
}
public interface INavCoverageReader
{
bool IsPositionCovered(Vector3 worldPosition);
void GetCoverageWindows(List<NavCoverageWindowSnapshot> results);
}
public interface INavCoverageHintRegistry
{
void SetLinearHint(int ownerId, Vector3 from, Vector3 to, float priority, float ttlSeconds);
void ClearHint(int ownerId);
}
public interface INavCoverageHintReader
{
int HintVersion { get; }
void GetHintPoints(List<WorldInterestPoint> results);
}
}