Files
TheDeclineOfWarriors/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono.Cecil.Cil/MethodBody.cs
T
2026-03-30 20:11:57 +07:00

441 lines
16 KiB
C#

//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using MonoFN.Collections.Generic;
using System;
using System.Threading;
namespace MonoFN.Cecil.Cil
{
public sealed class MethodBody
{
internal readonly MethodDefinition method;
internal ParameterDefinition this_parameter;
internal int max_stack_size;
internal int code_size;
internal bool init_locals;
internal MetadataToken local_var_token;
internal Collection<Instruction> instructions;
internal Collection<ExceptionHandler> exceptions;
internal Collection<VariableDefinition> variables;
public MethodDefinition Method
{
get { return method; }
}
public int MaxStackSize
{
get { return max_stack_size; }
set { max_stack_size = value; }
}
public int CodeSize
{
get { return code_size; }
}
public bool InitLocals
{
get { return init_locals; }
set { init_locals = value; }
}
public MetadataToken LocalVarToken
{
get { return local_var_token; }
set { local_var_token = value; }
}
public Collection<Instruction> Instructions
{
get
{
if (instructions == null)
Interlocked.CompareExchange(ref instructions, new InstructionCollection(method), null);
return instructions;
}
}
public bool HasExceptionHandlers
{
get { return !exceptions.IsNullOrEmpty(); }
}
public Collection<ExceptionHandler> ExceptionHandlers
{
get
{
if (exceptions == null)
Interlocked.CompareExchange(ref exceptions, new(), null);
return exceptions;
}
}
public bool HasVariables
{
get { return !variables.IsNullOrEmpty(); }
}
public Collection<VariableDefinition> Variables
{
get
{
if (variables == null)
Interlocked.CompareExchange(ref variables, new VariableDefinitionCollection(method), null);
return variables;
}
}
public ParameterDefinition ThisParameter
{
get
{
if (method == null || method.DeclaringType == null)
throw new NotSupportedException();
if (!method.HasThis)
return null;
if (this_parameter == null)
Interlocked.CompareExchange(ref this_parameter, CreateThisParameter(method), null);
return this_parameter;
}
}
private static ParameterDefinition CreateThisParameter(MethodDefinition method)
{
TypeReference parameter_type = method.DeclaringType as TypeReference;
if (parameter_type.HasGenericParameters)
{
GenericInstanceType instance = new(parameter_type, parameter_type.GenericParameters.Count);
for (int i = 0; i < parameter_type.GenericParameters.Count; i++)
instance.GenericArguments.Add(parameter_type.GenericParameters[i]);
parameter_type = instance;
}
if (parameter_type.IsValueType || parameter_type.IsPrimitive)
parameter_type = new ByReferenceType(parameter_type);
return new(parameter_type, method);
}
public MethodBody(MethodDefinition method)
{
this.method = method;
}
public ILProcessor GetILProcessor()
{
return new(this);
}
}
internal sealed class VariableDefinitionCollection : Collection<VariableDefinition>
{
private readonly MethodDefinition method;
internal VariableDefinitionCollection(MethodDefinition method)
{
this.method = method;
}
internal VariableDefinitionCollection(MethodDefinition method, int capacity) : base(capacity)
{
this.method = method;
}
protected override void OnAdd(VariableDefinition item, int index)
{
item.index = index;
}
protected override void OnInsert(VariableDefinition item, int index)
{
item.index = index;
UpdateVariableIndices(index, 1);
}
protected override void OnSet(VariableDefinition item, int index)
{
item.index = index;
}
protected override void OnRemove(VariableDefinition item, int index)
{
UpdateVariableIndices(index + 1, -1, item);
item.index = -1;
}
private void UpdateVariableIndices(int startIndex, int offset, VariableDefinition variableToRemove = null)
{
for (int i = startIndex; i < size; i++)
items[i].index = i + offset;
MethodDebugInformation debug_info = method == null ? null : method.debug_info;
if (debug_info == null || debug_info.Scope == null)
return;
foreach (ScopeDebugInformation scope in debug_info.GetScopes())
{
if (!scope.HasVariables)
continue;
Collection<VariableDebugInformation> variables = scope.Variables;
int variableDebugInfoIndexToRemove = -1;
for (int i = 0; i < variables.Count; i++)
{
VariableDebugInformation variable = variables[i];
// If a variable is being removed detect if it has debug info counterpart, if so remove that as well.
// Note that the debug info can be either resolved (has direct reference to the VariableDefinition)
// or unresolved (has only the number index of the variable) - this needs to handle both cases.
if (variableToRemove != null && ((variable.index.IsResolved && variable.index.ResolvedVariable == variableToRemove) || (!variable.index.IsResolved && variable.Index == variableToRemove.Index)))
{
variableDebugInfoIndexToRemove = i;
continue;
}
// For unresolved debug info updates indeces to keep them pointing to the same variable.
if (!variable.index.IsResolved && variable.Index >= startIndex)
{
variable.index = new(variable.Index + offset);
}
}
if (variableDebugInfoIndexToRemove >= 0)
variables.RemoveAt(variableDebugInfoIndexToRemove);
}
}
}
internal class InstructionCollection : Collection<Instruction>
{
private readonly MethodDefinition method;
internal InstructionCollection(MethodDefinition method)
{
this.method = method;
}
internal InstructionCollection(MethodDefinition method, int capacity) : base(capacity)
{
this.method = method;
}
protected override void OnAdd(Instruction item, int index)
{
if (index == 0)
return;
Instruction previous = items[index - 1];
previous.next = item;
item.previous = previous;
}
protected override void OnInsert(Instruction item, int index)
{
int startOffset = 0;
if (size != 0)
{
Instruction current = items[index];
if (current == null)
{
Instruction last = items[index - 1];
last.next = item;
item.previous = last;
return;
}
startOffset = current.Offset;
Instruction previous = current.previous;
if (previous != null)
{
previous.next = item;
item.previous = previous;
}
current.previous = item;
item.next = current;
}
UpdateLocalScopes(null, null);
}
protected override void OnSet(Instruction item, int index)
{
Instruction current = items[index];
item.previous = current.previous;
item.next = current.next;
current.previous = null;
current.next = null;
UpdateLocalScopes(item, current);
}
protected override void OnRemove(Instruction item, int index)
{
Instruction previous = item.previous;
if (previous != null)
previous.next = item.next;
Instruction next = item.next;
if (next != null)
next.previous = item.previous;
RemoveSequencePoint(item);
UpdateLocalScopes(item, next ?? previous);
item.previous = null;
item.next = null;
}
private void RemoveSequencePoint(Instruction instruction)
{
MethodDebugInformation debug_info = method.debug_info;
if (debug_info == null || !debug_info.HasSequencePoints)
return;
Collection<SequencePoint> sequence_points = debug_info.sequence_points;
for (int i = 0; i < sequence_points.Count; i++)
{
if (sequence_points[i].Offset == instruction.offset)
{
sequence_points.RemoveAt(i);
return;
}
}
}
private void UpdateLocalScopes(Instruction removedInstruction, Instruction existingInstruction)
{
MethodDebugInformation debug_info = method.debug_info;
if (debug_info == null)
return;
// Local scopes store start/end pair of "instruction offsets". Instruction offset can be either resolved, in which case it
// has a reference to Instruction, or unresolved in which case it stores numerical offset (instruction offset in the body).
// Typically local scopes loaded from PE/PDB files will be resolved, but it's not a requirement.
// Each instruction has its own offset, which is populated on load, but never updated (this would be pretty expensive to do).
// Instructions created during the editting will typically have offset 0 (so incorrect).
// Local scopes created during editing will also likely be resolved (so no numerical offsets).
// So while local scopes which are unresolved are relatively rare if they appear, manipulating them based
// on the offsets allone is pretty hard (since we can't rely on correct offsets of instructions).
// On the other hand resolved local scopes are easy to maintain, since they point to instructions and thus inserting
// instructions is basically a no-op and removing instructions is as easy as changing the pointer.
// For this reason the algorithm here is:
// - First make sure that all instruction offsets are resolved - if not - resolve them
// - First time this will be relatively expensinve as it will walk the entire method body to convert offsets to instruction pointers
// Almost all local scopes are stored in the "right" order (sequentially per start offsets), so the code uses a simple one-item
// cache instruction<->offset to avoid walking instructions multiple times (that would only happen for scopes which are out of order).
// - Subsequent calls should be cheap as it will only walk all local scopes without doing anything
// - If there was an edit on local scope which makes some of them unresolved, the cost is proportional
// - Then update as necessary by manipulaitng instruction references alone
InstructionOffsetCache cache = new()
{
Offset = 0,
Index = 0,
Instruction = items[0]
};
UpdateLocalScope(debug_info.Scope, removedInstruction, existingInstruction, ref cache);
}
private void UpdateLocalScope(ScopeDebugInformation scope, Instruction removedInstruction, Instruction existingInstruction, ref InstructionOffsetCache cache)
{
if (scope == null)
return;
if (!scope.Start.IsResolved)
scope.Start = ResolveInstructionOffset(scope.Start, ref cache);
if (!scope.Start.IsEndOfMethod && scope.Start.ResolvedInstruction == removedInstruction)
scope.Start = new(existingInstruction);
if (scope.HasScopes)
{
foreach (ScopeDebugInformation subScope in scope.Scopes)
UpdateLocalScope(subScope, removedInstruction, existingInstruction, ref cache);
}
if (!scope.End.IsResolved)
scope.End = ResolveInstructionOffset(scope.End, ref cache);
if (!scope.End.IsEndOfMethod && scope.End.ResolvedInstruction == removedInstruction)
scope.End = new(existingInstruction);
}
private struct InstructionOffsetCache
{
public int Offset;
public int Index;
public Instruction Instruction;
}
private InstructionOffset ResolveInstructionOffset(InstructionOffset inputOffset, ref InstructionOffsetCache cache)
{
if (inputOffset.IsResolved)
return inputOffset;
int offset = inputOffset.Offset;
if (cache.Offset == offset)
return new(cache.Instruction);
if (cache.Offset > offset)
{
// This should be rare - we're resolving offset pointing to a place before the current cache position
// resolve by walking the instructions from start and don't cache the result.
int size = 0;
for (int i = 0; i < items.Length; i++)
{
if (size == offset)
return new(items[i]);
if (size > offset)
return new(items[i - 1]);
size += items[i].GetSize();
}
// Offset is larger than the size of the body - so it points after the end
return new();
}
else
{
// The offset points after the current cache position - so continue counting and update the cache
int size = cache.Offset;
for (int i = cache.Index; i < items.Length; i++)
{
cache.Index = i;
cache.Offset = size;
Instruction item = items[i];
// Allow for trailing null values in the case of
// instructions.Size < instructions.Capacity
if (item == null)
break;
cache.Instruction = item;
if (cache.Offset == offset)
return new(cache.Instruction);
if (cache.Offset > offset)
return new(items[i - 1]);
size += item.GetSize();
}
return new();
}
}
}
}