Files
TheDeclineOfWarriors/Assets/Editor/WorldGeneratorEditorWindow.cs
T

282 lines
11 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace InfiniteWorld.Editor
{
public class WorldGeneratorEditorWindow : EditorWindow
{
private static readonly AutoTileShape[] WallShapeOrder =
{
AutoTileShape.OuterTopLeft,
AutoTileShape.Top,
AutoTileShape.OuterTopRight,
AutoTileShape.Left,
AutoTileShape.Center,
AutoTileShape.Right,
AutoTileShape.OuterBottomLeft,
AutoTileShape.Bottom,
AutoTileShape.OuterBottomRight,
AutoTileShape.InnerTopLeft,
AutoTileShape.InnerTopRight,
AutoTileShape.InnerBottomLeft,
AutoTileShape.InnerBottomRight
};
private WorldAutotileProfile profile;
private SerializedObject serializedProfile;
private Vector2 scroll;
[MenuItem("Tools/Infinite World/World Builder")]
public static void Open()
{
GetWindow<WorldGeneratorEditorWindow>("World Builder");
}
private void OnGUI()
{
DrawToolbar();
EditorGUILayout.Space(6f);
if (profile == null)
{
EditorGUILayout.HelpBox("Assign or create a WorldAutotileProfile. The workflow is: create the authoring layout prefab, edit tiles inside that grid, then build the final profile back from the layout.", MessageType.Info);
return;
}
if (serializedProfile == null || serializedProfile.targetObject != profile)
{
serializedProfile = new SerializedObject(profile);
}
serializedProfile.Update();
scroll = EditorGUILayout.BeginScrollView(scroll);
DrawPaletteTools();
EditorGUILayout.Space(8f);
DrawValidation();
EditorGUILayout.Space(8f);
DrawProfileFields();
EditorGUILayout.EndScrollView();
serializedProfile.ApplyModifiedProperties();
if (GUI.changed)
{
EditorUtility.SetDirty(profile);
WorldAutotileProfilePipeline.QueueProfileRefresh(profile);
}
}
private void DrawToolbar()
{
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
profile = (WorldAutotileProfile)EditorGUILayout.ObjectField(profile, typeof(WorldAutotileProfile), false, GUILayout.Width(position.width * 0.55f));
if (GUILayout.Button("New Profile", EditorStyles.toolbarButton, GUILayout.Width(90f)))
{
CreateProfileAsset();
}
using (new EditorGUI.DisabledScope(profile == null))
{
if (GUILayout.Button("Create Authoring Layout", EditorStyles.toolbarButton, GUILayout.Width(155f)))
{
WorldAutotileProfilePipeline.GenerateAuthoringLayout(profile);
}
}
EditorGUILayout.EndHorizontal();
}
private void DrawPaletteTools()
{
EditorGUILayout.LabelField("Palette Tools", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical("box");
EditorGUILayout.HelpBox("Create Authoring Layout builds a temporary editor-only prefab with marked grid sections. Edit tiles there, then use Build Profile From Layout to write the final WorldAutotileProfile.", MessageType.None);
EditorGUILayout.PropertyField(serializedProfile.FindProperty("autoUpdatePaletteLayout"), new GUIContent("Auto Update Authoring Layout"));
EditorGUILayout.PropertyField(serializedProfile.FindProperty("autoRefreshGeneratedWorld"), new GUIContent("Auto Refresh Generated World"));
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Create / Update Layout"))
{
WorldAutotileProfilePipeline.GenerateAuthoringLayout(profile);
}
using (new EditorGUI.DisabledScope(WorldAutotileProfilePipeline.LoadAuthoringLayoutAsset(profile) == null))
{
if (GUILayout.Button("Build Profile From Layout"))
{
WorldAutotileProfilePipeline.BuildProfileFromAuthoringLayout(profile);
}
if (GUILayout.Button("Open Layout Prefab"))
{
GameObject layout = WorldAutotileProfilePipeline.LoadAuthoringLayoutAsset(profile);
if (layout != null)
{
AssetDatabase.OpenAsset(layout);
}
}
}
EditorGUILayout.EndHorizontal();
using (new EditorGUI.DisabledScope(WorldAutotileProfilePipeline.LoadAuthoringLayoutAsset(profile) == null))
{
if (GUILayout.Button("Ping Layout Prefab"))
{
GameObject layout = WorldAutotileProfilePipeline.LoadAuthoringLayoutAsset(profile);
if (layout != null)
{
EditorGUIUtility.PingObject(layout);
Selection.activeObject = layout;
}
}
}
EditorGUILayout.LabelField("Layout Path", WorldAutotileProfilePipeline.GetAuthoringLayoutPath(profile));
EditorGUILayout.EndVertical();
}
private void DrawValidation()
{
EditorGUILayout.LabelField("Profile Check", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical("box");
List<string> missingShapes = GetMissingWallShapes();
if (missingShapes.Count == 0)
{
EditorGUILayout.HelpBox("All wall variants are assigned. The generated palette layout will include every corner, side, and center tile.", MessageType.Info);
}
else
{
EditorGUILayout.HelpBox("Missing wall variants: " + string.Join(", ", missingShapes), MessageType.Warning);
}
int environmentCount = CountAssignedEnvironmentTiles();
int prefabCount = CountAssignedRandomPrefabs();
EditorGUILayout.LabelField("Background", profile.baseGroundTile != null ? profile.baseGroundTile.name : "Not assigned");
EditorGUILayout.LabelField("Environment Tiles", environmentCount.ToString());
EditorGUILayout.LabelField("Random Prefabs", prefabCount.ToString());
EditorGUILayout.EndVertical();
}
private void DrawProfileFields()
{
EditorGUILayout.LabelField("Profile Assets", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(serializedProfile.FindProperty("baseGroundTile"), new GUIContent("Background Tile"));
EditorGUILayout.Space(6f);
EditorGUILayout.LabelField("Wall Variants", EditorStyles.miniBoldLabel);
SerializedProperty walls = serializedProfile.FindProperty("wallTiles");
DrawWallGrid(walls);
EditorGUILayout.Space(6f);
EditorGUILayout.PropertyField(serializedProfile.FindProperty("environmentTiles"), true);
EditorGUILayout.Space(6f);
EditorGUILayout.PropertyField(serializedProfile.FindProperty("randomPrefabs"), true);
}
private void DrawWallGrid(SerializedProperty walls)
{
DrawLabeledRow(walls, AutoTileShape.OuterTopLeft, AutoTileShape.Top, AutoTileShape.OuterTopRight);
DrawLabeledRow(walls, AutoTileShape.Left, AutoTileShape.Center, AutoTileShape.Right);
DrawLabeledRow(walls, AutoTileShape.OuterBottomLeft, AutoTileShape.Bottom, AutoTileShape.OuterBottomRight);
DrawLabeledRow(walls, AutoTileShape.InnerTopLeft, AutoTileShape.InnerTopRight);
DrawLabeledRow(walls, AutoTileShape.InnerBottomLeft, AutoTileShape.InnerBottomRight);
}
private static void DrawLabeledRow(SerializedProperty root, params AutoTileShape[] shapes)
{
EditorGUILayout.BeginHorizontal();
for (int i = 0; i < shapes.Length; i++)
{
DrawLabeledCell(root, shapes[i]);
}
EditorGUILayout.EndHorizontal();
}
private static void DrawLabeledCell(SerializedProperty root, AutoTileShape shape)
{
SerializedProperty property = root.FindPropertyRelative(WorldAutotileEditorLabels.GetPropertyName(shape));
EditorGUILayout.BeginVertical(GUILayout.MaxWidth(150f));
EditorGUILayout.LabelField(WorldAutotileEditorLabels.GetShapeLabel(shape), EditorStyles.miniLabel);
EditorGUILayout.PropertyField(property, GUIContent.none);
EditorGUILayout.EndVertical();
}
private List<string> GetMissingWallShapes()
{
List<string> missing = new List<string>();
for (int i = 0; i < WallShapeOrder.Length; i++)
{
AutoTileShape shape = WallShapeOrder[i];
if (profile.wallTiles == null || profile.wallTiles.GetAssignedTile(shape) == null)
{
missing.Add(shape.ToString());
}
}
return missing;
}
private int CountAssignedEnvironmentTiles()
{
if (profile.environmentTiles == null)
{
return 0;
}
int count = 0;
for (int i = 0; i < profile.environmentTiles.Count; i++)
{
if (profile.environmentTiles[i] != null && profile.environmentTiles[i].tile != null)
{
count++;
}
}
return count;
}
private int CountAssignedRandomPrefabs()
{
if (profile.randomPrefabs == null)
{
return 0;
}
int count = 0;
for (int i = 0; i < profile.randomPrefabs.Count; i++)
{
if (profile.randomPrefabs[i] != null && profile.randomPrefabs[i].prefab != null)
{
count++;
}
}
return count;
}
private void CreateProfileAsset()
{
string path = EditorUtility.SaveFilePanelInProject("Create World Profile", "WorldAutotileProfile", "asset", "Choose where to save the tile profile.");
if (string.IsNullOrEmpty(path))
{
return;
}
WorldAutotileProfile asset = CreateInstance<WorldAutotileProfile>();
AssetDatabase.CreateAsset(asset, path);
AssetDatabase.SaveAssets();
profile = asset;
serializedProfile = new SerializedObject(profile);
Selection.activeObject = asset;
}
}
}