using System;
using System.Collections.Generic;
using YachtDice.Modifiers.Runtime;

namespace YachtDice.Persistence
{
    [Serializable]
    public sealed class SaveData
    {
        public int Version = 3;
        public int Currency;
        public List<ModifierSaveEntry> OwnedModifiers = new();
        public List<string> OwnedDiceIds = new();
    }
}
