Shader "AllIn13DShader - Baked Effects/<VARIANT_NAME>"
{
	Properties
	{
		<SHADER_PROPERTIES>
	}
	
	SubShader
	{
		PackageRequirements
		{
			"com.unity.render-pipelines.universal" : "12.0"
		}
	
		<SHADER_PASSES_URP>
	}
	
	SubShader
	{	
		<SHADER_PASSES_BIRP>
	}
	
	CustomEditor "AllIn13DShader.AllIn13DShaderMaterialInspector"
}