Shader "AllIn13DShader/AllIn13DShader_NoShadowCaster"
{
	Properties
	{
		<COMMON_PROPERTIES>
	}

	SubShader
	{
		PackageRequirements
		{
			"com.unity.render-pipelines.universal" : "12.0"
		}

		<BASE_PASS_URP>
		
		<DEPTH_ONLY_PASS_URP>
		
		<DEPTH_NORMALS_PASS_URP>
		
		<META_PASS_URP>
	}

	SubShader
	{
		<BASE_PASS>

		<FORWARD_ADD_PASS>
	}

	<CUSTOM_EDITOR>
}