[Fix] Limited Use Modifier

This commit is contained in:
2026-03-05 09:52:26 +07:00
parent 72bbdc76af
commit 05c2619de4
7 changed files with 190 additions and 18 deletions
@@ -1,9 +1,7 @@
using UnityEngine;
using VContainer;
using YachtDice.Categories;
using YachtDice.Economy;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Inventory
{
@@ -12,16 +10,14 @@ namespace YachtDice.Inventory
[SerializeField] private InventoryView inventoryView;
private InventoryModel _model;
private ScoringSystem _scoringSystem;
private CurrencyBank _currencyBank;
public InventoryModel Model => _model;
[Inject]
public void Construct(InventoryModel model, ScoringSystem scoringSystem, CurrencyBank currencyBank)
public void Construct(InventoryModel model, CurrencyBank currencyBank)
{
this._model = model;
this._scoringSystem = scoringSystem;
this._currencyBank = currencyBank;
}
@@ -32,7 +28,6 @@ namespace YachtDice.Inventory
inventoryView.OnSellClicked += HandleSell;
_model.OnInventoryChanged += HandleInventoryChanged;
_scoringSystem.OnCategoryConfirmed += HandleCategoryConfirmed;
RefreshView();
}
@@ -48,9 +43,6 @@ namespace YachtDice.Inventory
if (_model != null)
_model.OnInventoryChanged -= HandleInventoryChanged;
if (_scoringSystem != null)
_scoringSystem.OnCategoryConfirmed -= HandleCategoryConfirmed;
}
public void ToggleVisibility()
@@ -89,11 +81,6 @@ namespace YachtDice.Inventory
RefreshView();
}
private void HandleCategoryConfirmed(CategoryDefinition category, ScoreResult result)
{
_model.ConsumeUseOnActive();
}
private void RefreshView()
{
if (inventoryView != null && _model != null)
@@ -38,6 +38,7 @@ namespace YachtDice.Modifiers.Core
// Trigger info
public TriggerType Trigger;
public bool IsPreview;
// Side-effect accumulators
public int CurrencyDelta;
@@ -90,10 +90,13 @@ namespace YachtDice.Modifiers.Pipeline
var effects = behavior.Effects;
for (int e = 0; e < effects.Count; e++)
{
if (effects[e] == null) continue;
var effect = effects[e];
if (effect == null) continue;
if (context.IsPreview && effect.Phase == ModifierPhase.SideEffect) continue;
_effectBuffer.Add(new EffectEntry
{
Effect = effects[e],
Effect = effect,
Instance = inst,
});
}
@@ -113,6 +116,8 @@ namespace YachtDice.Modifiers.Pipeline
trace.AddEffectApplied(entry.Instance.Definition.Id, entry.Effect.name, entry.Effect.Phase);
}
_registry.RemoveExpired();
if (trace != null)
{
string traceStr = trace.ToString();
@@ -195,6 +195,36 @@ namespace YachtDice.Modifiers.Runtime
OnChanged?.Invoke();
}
public void RemoveExpired()
{
var changed = false;
var activeChanged = false;
for (var i = _instances.Count - 1; i >= 0; i--)
{
var instance = _instances[i];
if (!instance.IsExpired)
continue;
if (instance.IsActive)
activeChanged = true;
instance.IsActive = false;
_instances.RemoveAt(i);
changed = true;
}
if (!changed)
return;
_activeCacheDirty = true;
if (activeChanged)
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
private void RebuildActiveCache()
{
_activeCache.Clear();
+3 -2
View File
@@ -76,8 +76,9 @@ namespace YachtDice.Scoring
baseScore, dice, category,
currentRoll, currentTurn, playerCurrency,
_modifierRegistry.Active);
context.IsPreview = true;
_eventBus.Fire(TriggerType.OnCategoryScored, context).Forget();
_eventBus.Fire(TriggerType.OnCategoryScored, context).GetAwaiter().GetResult();
return context.ToScoreResult();
}
@@ -143,7 +144,7 @@ namespace YachtDice.Scoring
0, 0, 0,
_modifierRegistry.Active);
_eventBus.Fire(TriggerType.OnCategoryScored, context).Forget();
_eventBus.Fire(TriggerType.OnCategoryScored, context).GetAwaiter().GetResult();
}
ScoreResult result;
@@ -0,0 +1,146 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using YachtDice.Categories;
using YachtDice.Dice;
using YachtDice.Economy;
using YachtDice.Events;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Effects;
using YachtDice.Modifiers.Pipeline;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Tests
{
public class LimitedUseModifierFlowTests
{
private readonly List<Object> _createdAssets = new();
private CategoryDefinition _onesCategory;
private CategoryDefinition _twosCategory;
private CategoryDefinition _chanceCategory;
private DiceDefinition _standardDice;
private CategoryCatalog _catalog;
private CurrencyBank _currencyBank;
private ModifierRegistry _registry;
private ScoringSystem _scoringSystem;
private ModifierInstance _instance;
[SetUp]
public void SetUp()
{
_standardDice = DiceDefinition.CreateForTest<StandardDice>("d6", "d6");
_onesCategory = SumOfValueCategory.CreateForTest("ones", "Единицы", 1);
_twosCategory = SumOfValueCategory.CreateForTest("twos", "Двойки", 2);
_chanceCategory = SumAllCategory.CreateForTest("chance", "Шанс");
_catalog = CategoryCatalog.CreateForTest(new List<CategoryDefinition>
{
_onesCategory,
_twosCategory,
_chanceCategory,
});
_createdAssets.Add(_standardDice);
_createdAssets.Add(_onesCategory);
_createdAssets.Add(_twosCategory);
_createdAssets.Add(_chanceCategory);
_createdAssets.Add(_catalog);
var bankGo = new GameObject("CurrencyBank");
_currencyBank = bankGo.AddComponent<CurrencyBank>();
_currencyBank.SetBalance(100);
_registry = new ModifierRegistry(5);
var pipeline = new ModifierPipeline(_registry)
{
TracingEnabled = false,
};
var eventBus = new GameEventBus(pipeline);
var scoringGo = new GameObject("ScoringSystem");
_scoringSystem = scoringGo.AddComponent<ScoringSystem>();
_scoringSystem.Construct(eventBus, _registry, _catalog, _currencyBank);
var multiply = AddCreatedAsset(MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative));
var consume = AddCreatedAsset(ConsumeChargeEffect.CreateForTest(1, ModifierPhase.SideEffect));
var behavior = AddCreatedAsset(ModifierBehavior.CreateForTest(
TriggerType.OnCategoryScored,
null,
new List<Effect> { multiply, consume }));
var definition = AddCreatedAsset(ModifierDefinition.CreateForTest(
"mod_multiplier_2x_limited",
new List<ModifierBehavior> { behavior },
hasLimitedUses: true,
maxUses: 3));
_instance = _registry.Add(definition);
_registry.TryActivate(_instance);
}
[TearDown]
public void TearDown()
{
foreach (var scoring in Object.FindObjectsByType<ScoringSystem>(FindObjectsSortMode.None))
Object.DestroyImmediate(scoring.gameObject);
foreach (var bank in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
Object.DestroyImmediate(bank.gameObject);
for (var i = 0; i < _createdAssets.Count; i++)
{
if (_createdAssets[i] != null)
Object.DestroyImmediate(_createdAssets[i]);
}
_createdAssets.Clear();
}
[Test]
public void PreviewScore_DoesNotConsumeCharges()
{
_scoringSystem.PreviewScore(CreateDice(1, 1, 2, 3, 4), _onesCategory);
_scoringSystem.PreviewScore(CreateDice(2, 2, 2, 3, 4), _twosCategory);
Assert.AreEqual(3, _instance.RemainingUses);
Assert.AreEqual(1, _registry.All.Count);
Assert.IsTrue(_instance.IsActive);
}
[Test]
public void ScoreCategory_ConsumesExactlyOneCharge()
{
_scoringSystem.ScoreCategory(CreateDice(1, 1, 2, 3, 4), _onesCategory);
Assert.AreEqual(2, _instance.RemainingUses);
Assert.AreEqual(1, _registry.All.Count);
}
[Test]
public void ScoreCategory_RemovesModifier_WhenChargesExhausted()
{
_scoringSystem.ScoreCategory(CreateDice(1, 1, 2, 3, 4), _onesCategory);
_scoringSystem.ScoreCategory(CreateDice(2, 2, 2, 3, 4), _twosCategory);
_scoringSystem.ScoreCategory(CreateDice(1, 2, 3, 4, 5), _chanceCategory);
Assert.AreEqual(0, _registry.All.Count);
Assert.AreEqual(0, _registry.ActiveCount);
}
private IReadOnlyList<IDice> CreateDice(params int[] values)
{
var dice = new DiceInstance[values.Length];
for (var i = 0; i < values.Length; i++)
dice[i] = new DiceInstance(_standardDice, values[i]);
return dice;
}
private T AddCreatedAsset<T>(T asset) where T : Object
{
_createdAssets.Add(asset);
return asset;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0dbdebf1eec04ff9af5ca19c0bc5f9b3