[Refactor] Replace hardcoded categories with data-driven SO system and abstract dice

- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance)
  to support future custom dice types while keeping backward compat via int[] DiceValues
- Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy:
  SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO
- Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic
- Refactor ScoringSystem, Views, GameManager, GameController to use SO references
- Update CategoryCondition modifier to use SO reference instead of enum
- Update all editor tests to use SO-based categories and DieInstance

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 11:46:50 +07:00
parent 6a48d68f75
commit 0f9b162061
31 changed files with 845 additions and 298 deletions
+5 -2
View File
@@ -1,6 +1,7 @@
using UnityEngine;
using VContainer;
using VContainer.Unity;
using YachtDice.Categories;
using YachtDice.Economy;
using YachtDice.Events;
using YachtDice.Game;
@@ -14,6 +15,7 @@ namespace YachtDice.DI
public class GameLifetimeScope : LifetimeScope
{
[SerializeField] private ModifierCatalogSO modifierCatalog;
[SerializeField] private CategoryCatalogSO categoryCatalog;
[Header("Scene References")]
[SerializeField] private ScoringSystem scoringSystem;
@@ -23,8 +25,9 @@ namespace YachtDice.DI
protected override void Configure(IContainerBuilder builder)
{
// SO catalog
// SO catalogs
builder.RegisterInstance(modifierCatalog);
builder.RegisterInstance(categoryCatalog);
// Core modifier services
builder.Register<ModifierRegistry>(Lifetime.Singleton);
@@ -38,4 +41,4 @@ namespace YachtDice.DI
builder.RegisterComponent(diceManager);
}
}
}
}