[Refactor] Replace hardcoded categories with data-driven SO system and abstract dice
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance) to support future custom dice types while keeping backward compat via int[] DiceValues - Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy: SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO - Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic - Refactor ScoringSystem, Views, GameManager, GameController to use SO references - Update CategoryCondition modifier to use SO reference instead of enum - Update all editor tests to use SO-based categories and DieInstance Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -14,6 +14,10 @@ namespace YachtDice.Dice
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[Header("References")]
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[SerializeField] private Dice dice;
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[SerializeField] private Rigidbody rb;
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[SerializeField] private DieDefinitionSO definition;
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/// <summary>Определение типа дайса (назначается в инспекторе).</summary>
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public DieDefinitionSO Definition => definition;
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[Header("Throw Settings")]
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[Tooltip("Сила подброса вверх")]
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