[Refactor] Replace hardcoded categories with data-driven SO system and abstract dice
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance) to support future custom dice types while keeping backward compat via int[] DiceValues - Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy: SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO - Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic - Refactor ScoringSystem, Views, GameManager, GameController to use SO references - Update CategoryCondition modifier to use SO reference instead of enum - Update all editor tests to use SO-based categories and DieInstance Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,82 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
public static class CategoryScorer
|
||||
{
|
||||
public static int Calculate(int[] dice, YachtCategory category)
|
||||
{
|
||||
if (dice == null || dice.Length != 5)
|
||||
throw new ArgumentException("Exactly 5 dice values required.");
|
||||
|
||||
return category switch
|
||||
{
|
||||
YachtCategory.Ones => SumOfValue(dice, 1),
|
||||
YachtCategory.Twos => SumOfValue(dice, 2),
|
||||
YachtCategory.Threes => SumOfValue(dice, 3),
|
||||
YachtCategory.Fours => SumOfValue(dice, 4),
|
||||
YachtCategory.Fives => SumOfValue(dice, 5),
|
||||
YachtCategory.Sixes => SumOfValue(dice, 6),
|
||||
YachtCategory.ThreeOfAKind => NOfAKind(dice, 3) ? Sum(dice) : 0,
|
||||
YachtCategory.FourOfAKind => NOfAKind(dice, 4) ? Sum(dice) : 0,
|
||||
YachtCategory.FullHouse => IsFullHouse(dice) ? 25 : 0,
|
||||
YachtCategory.SmallStraight => HasStraightRun(dice, 4) ? 30 : 0,
|
||||
YachtCategory.LargeStraight => HasStraightRun(dice, 5) ? 40 : 0,
|
||||
YachtCategory.Yacht => NOfAKind(dice, 5) ? 50 : 0,
|
||||
YachtCategory.Chance => Sum(dice),
|
||||
_ => 0
|
||||
};
|
||||
}
|
||||
|
||||
private static int SumOfValue(int[] dice, int target)
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < dice.Length; i++)
|
||||
if (dice[i] == target) sum += target;
|
||||
return sum;
|
||||
}
|
||||
|
||||
private static int Sum(int[] dice)
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < dice.Length; i++) sum += dice[i];
|
||||
return sum;
|
||||
}
|
||||
|
||||
private static bool NOfAKind(int[] dice, int n)
|
||||
{
|
||||
int[] counts = new int[7];
|
||||
for (int i = 0; i < dice.Length; i++) counts[dice[i]]++;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
if (counts[v] >= n) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsFullHouse(int[] dice)
|
||||
{
|
||||
int[] counts = new int[7];
|
||||
for (int i = 0; i < dice.Length; i++) counts[dice[i]]++;
|
||||
bool hasTwo = false, hasThree = false;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
{
|
||||
if (counts[v] == 2) hasTwo = true;
|
||||
if (counts[v] == 3) hasThree = true;
|
||||
}
|
||||
return hasTwo && hasThree;
|
||||
}
|
||||
|
||||
private static bool HasStraightRun(int[] dice, int runLength)
|
||||
{
|
||||
bool[] present = new bool[7];
|
||||
for (int i = 0; i < dice.Length; i++) present[dice[i]] = true;
|
||||
|
||||
int consecutive = 0;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
{
|
||||
consecutive = present[v] ? consecutive + 1 : 0;
|
||||
if (consecutive >= runLength) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fa2cb346fa82b846a3cf52c47ca9cda
|
||||
@@ -1,5 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Dice;
|
||||
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
@@ -10,18 +13,18 @@ namespace YachtDice.Scoring
|
||||
public int FlatBonus;
|
||||
public float Multiplier;
|
||||
public int[] DiceValues;
|
||||
public YachtCategory Category;
|
||||
public CategoryDefinitionSO Category;
|
||||
|
||||
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier);
|
||||
|
||||
public static ScoreResult Create(int baseScore, int[] diceValues, YachtCategory category)
|
||||
public static ScoreResult Create(int baseScore, IReadOnlyList<IDie> dice, CategoryDefinitionSO category)
|
||||
{
|
||||
return new ScoreResult
|
||||
{
|
||||
BaseScore = baseScore,
|
||||
FlatBonus = 0,
|
||||
Multiplier = 1f,
|
||||
DiceValues = diceValues,
|
||||
DiceValues = DiceCheckUtility.ExtractValues(dice),
|
||||
Category = category
|
||||
};
|
||||
}
|
||||
|
||||
@@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Dice;
|
||||
using YachtDice.Events;
|
||||
using YachtDice.Modifiers.Core;
|
||||
using YachtDice.Modifiers.Runtime;
|
||||
@@ -11,26 +13,30 @@ namespace YachtDice.Scoring
|
||||
{
|
||||
public class ScoringSystem : MonoBehaviour
|
||||
{
|
||||
public event Action<YachtCategory, int> OnCategoryScored;
|
||||
public event Action<CategoryDefinitionSO, int> OnCategoryScored;
|
||||
public event Action<int> OnAllCategoriesScored;
|
||||
public event Action<YachtCategory, ScoreResult> OnCategoryConfirmed;
|
||||
public event Action<CategoryDefinitionSO, ScoreResult> OnCategoryConfirmed;
|
||||
|
||||
private readonly Dictionary<YachtCategory, int> scorecard = new();
|
||||
private readonly HashSet<YachtCategory> usedCategories = new();
|
||||
private readonly Dictionary<CategoryDefinitionSO, int> scorecard = new();
|
||||
private readonly HashSet<CategoryDefinitionSO> usedCategories = new();
|
||||
|
||||
private GameEventBus eventBus;
|
||||
private ModifierRegistry modifierRegistry;
|
||||
private CategoryCatalogSO catalog;
|
||||
|
||||
[Inject]
|
||||
public void Construct(GameEventBus eventBus, ModifierRegistry modifierRegistry)
|
||||
public void Construct(GameEventBus eventBus, ModifierRegistry modifierRegistry, CategoryCatalogSO catalog)
|
||||
{
|
||||
this.eventBus = eventBus;
|
||||
this.modifierRegistry = modifierRegistry;
|
||||
this.catalog = catalog;
|
||||
}
|
||||
|
||||
public bool IsCategoryUsed(YachtCategory category) => usedCategories.Contains(category);
|
||||
public CategoryCatalogSO Catalog => catalog;
|
||||
|
||||
public int GetCategoryScore(YachtCategory category)
|
||||
public bool IsCategoryUsed(CategoryDefinitionSO category) => usedCategories.Contains(category);
|
||||
|
||||
public int GetCategoryScore(CategoryDefinitionSO category)
|
||||
{
|
||||
return scorecard.TryGetValue(category, out int score) ? score : -1;
|
||||
}
|
||||
@@ -47,20 +53,20 @@ namespace YachtDice.Scoring
|
||||
|
||||
public int CategoriesFilledCount => usedCategories.Count;
|
||||
|
||||
public int TotalCategoryCount => Enum.GetValues(typeof(YachtCategory)).Length;
|
||||
public int TotalCategoryCount => catalog != null ? catalog.Count : 0;
|
||||
|
||||
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
|
||||
|
||||
public ScoreResult PreviewScore(int[] diceValues, YachtCategory category,
|
||||
public ScoreResult PreviewScore(IReadOnlyList<IDie> dice, CategoryDefinitionSO category,
|
||||
int currentRoll = 0, int currentTurn = 0, int playerCurrency = 0)
|
||||
{
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
int baseScore = category.Calculate(dice);
|
||||
|
||||
if (eventBus == null || modifierRegistry == null)
|
||||
return ScoreResult.Create(baseScore, diceValues, category);
|
||||
return ScoreResult.Create(baseScore, dice, category);
|
||||
|
||||
var context = ModifierContext.CreateForScoring(
|
||||
baseScore, diceValues, category,
|
||||
baseScore, dice, category,
|
||||
currentRoll, currentTurn, playerCurrency,
|
||||
modifierRegistry.Active);
|
||||
|
||||
@@ -69,19 +75,19 @@ namespace YachtDice.Scoring
|
||||
return context.ToScoreResult();
|
||||
}
|
||||
|
||||
public async UniTask<ScoreResult> ScoreCategoryAsync(int[] diceValues, YachtCategory category,
|
||||
public async UniTask<ScoreResult> ScoreCategoryAsync(IReadOnlyList<IDie> dice, CategoryDefinitionSO category,
|
||||
int currentRoll, int currentTurn, int playerCurrency)
|
||||
{
|
||||
if (usedCategories.Contains(category))
|
||||
throw new InvalidOperationException($"Category {category} has already been scored.");
|
||||
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");
|
||||
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
int baseScore = category.Calculate(dice);
|
||||
|
||||
ModifierContext context;
|
||||
if (eventBus != null && modifierRegistry != null)
|
||||
{
|
||||
context = ModifierContext.CreateForScoring(
|
||||
baseScore, diceValues, category,
|
||||
baseScore, dice, category,
|
||||
currentRoll, currentTurn, playerCurrency,
|
||||
modifierRegistry.Active);
|
||||
|
||||
@@ -92,7 +98,8 @@ namespace YachtDice.Scoring
|
||||
context = new ModifierContext
|
||||
{
|
||||
BaseScore = baseScore,
|
||||
DiceValues = diceValues,
|
||||
Dice = dice,
|
||||
DiceValues = DiceCheckUtility.ExtractValues(dice),
|
||||
Category = category,
|
||||
};
|
||||
}
|
||||
@@ -111,18 +118,18 @@ namespace YachtDice.Scoring
|
||||
return result;
|
||||
}
|
||||
|
||||
public ScoreResult ScoreCategory(int[] diceValues, YachtCategory category)
|
||||
public ScoreResult ScoreCategory(IReadOnlyList<IDie> dice, CategoryDefinitionSO category)
|
||||
{
|
||||
if (usedCategories.Contains(category))
|
||||
throw new InvalidOperationException($"Category {category} has already been scored.");
|
||||
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");
|
||||
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
int baseScore = category.Calculate(dice);
|
||||
|
||||
ModifierContext context = null;
|
||||
if (eventBus != null && modifierRegistry != null)
|
||||
{
|
||||
context = ModifierContext.CreateForScoring(
|
||||
baseScore, diceValues, category,
|
||||
baseScore, dice, category,
|
||||
0, 0, 0,
|
||||
modifierRegistry.Active);
|
||||
|
||||
@@ -133,7 +140,7 @@ namespace YachtDice.Scoring
|
||||
if (context != null)
|
||||
result = context.ToScoreResult();
|
||||
else
|
||||
result = ScoreResult.Create(baseScore, diceValues, category);
|
||||
result = ScoreResult.Create(baseScore, dice, category);
|
||||
|
||||
int finalScore = result.FinalScore;
|
||||
scorecard[category] = finalScore;
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
public enum YachtCategory
|
||||
{
|
||||
// Upper Section
|
||||
Ones,
|
||||
Twos,
|
||||
Threes,
|
||||
Fours,
|
||||
Fives,
|
||||
Sixes,
|
||||
|
||||
// Lower Section
|
||||
ThreeOfAKind,
|
||||
FourOfAKind,
|
||||
FullHouse,
|
||||
SmallStraight,
|
||||
LargeStraight,
|
||||
Yacht,
|
||||
Chance
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b90683b5d8ef0d24c8c050d7fd0eb75d
|
||||
Reference in New Issue
Block a user