[Refactor] Replace hardcoded categories with data-driven SO system and abstract dice

- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance)
  to support future custom dice types while keeping backward compat via int[] DiceValues
- Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy:
  SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO
- Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic
- Refactor ScoringSystem, Views, GameManager, GameController to use SO references
- Update CategoryCondition modifier to use SO reference instead of enum
- Update all editor tests to use SO-based categories and DieInstance

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 11:46:50 +07:00
parent 6a48d68f75
commit 0f9b162061
31 changed files with 845 additions and 298 deletions
+29 -22
View File
@@ -3,6 +3,8 @@ using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using VContainer;
using YachtDice.Categories;
using YachtDice.Dice;
using YachtDice.Events;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
@@ -11,26 +13,30 @@ namespace YachtDice.Scoring
{
public class ScoringSystem : MonoBehaviour
{
public event Action<YachtCategory, int> OnCategoryScored;
public event Action<CategoryDefinitionSO, int> OnCategoryScored;
public event Action<int> OnAllCategoriesScored;
public event Action<YachtCategory, ScoreResult> OnCategoryConfirmed;
public event Action<CategoryDefinitionSO, ScoreResult> OnCategoryConfirmed;
private readonly Dictionary<YachtCategory, int> scorecard = new();
private readonly HashSet<YachtCategory> usedCategories = new();
private readonly Dictionary<CategoryDefinitionSO, int> scorecard = new();
private readonly HashSet<CategoryDefinitionSO> usedCategories = new();
private GameEventBus eventBus;
private ModifierRegistry modifierRegistry;
private CategoryCatalogSO catalog;
[Inject]
public void Construct(GameEventBus eventBus, ModifierRegistry modifierRegistry)
public void Construct(GameEventBus eventBus, ModifierRegistry modifierRegistry, CategoryCatalogSO catalog)
{
this.eventBus = eventBus;
this.modifierRegistry = modifierRegistry;
this.catalog = catalog;
}
public bool IsCategoryUsed(YachtCategory category) => usedCategories.Contains(category);
public CategoryCatalogSO Catalog => catalog;
public int GetCategoryScore(YachtCategory category)
public bool IsCategoryUsed(CategoryDefinitionSO category) => usedCategories.Contains(category);
public int GetCategoryScore(CategoryDefinitionSO category)
{
return scorecard.TryGetValue(category, out int score) ? score : -1;
}
@@ -47,20 +53,20 @@ namespace YachtDice.Scoring
public int CategoriesFilledCount => usedCategories.Count;
public int TotalCategoryCount => Enum.GetValues(typeof(YachtCategory)).Length;
public int TotalCategoryCount => catalog != null ? catalog.Count : 0;
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
public ScoreResult PreviewScore(int[] diceValues, YachtCategory category,
public ScoreResult PreviewScore(IReadOnlyList<IDie> dice, CategoryDefinitionSO category,
int currentRoll = 0, int currentTurn = 0, int playerCurrency = 0)
{
int baseScore = CategoryScorer.Calculate(diceValues, category);
int baseScore = category.Calculate(dice);
if (eventBus == null || modifierRegistry == null)
return ScoreResult.Create(baseScore, diceValues, category);
return ScoreResult.Create(baseScore, dice, category);
var context = ModifierContext.CreateForScoring(
baseScore, diceValues, category,
baseScore, dice, category,
currentRoll, currentTurn, playerCurrency,
modifierRegistry.Active);
@@ -69,19 +75,19 @@ namespace YachtDice.Scoring
return context.ToScoreResult();
}
public async UniTask<ScoreResult> ScoreCategoryAsync(int[] diceValues, YachtCategory category,
public async UniTask<ScoreResult> ScoreCategoryAsync(IReadOnlyList<IDie> dice, CategoryDefinitionSO category,
int currentRoll, int currentTurn, int playerCurrency)
{
if (usedCategories.Contains(category))
throw new InvalidOperationException($"Category {category} has already been scored.");
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");
int baseScore = CategoryScorer.Calculate(diceValues, category);
int baseScore = category.Calculate(dice);
ModifierContext context;
if (eventBus != null && modifierRegistry != null)
{
context = ModifierContext.CreateForScoring(
baseScore, diceValues, category,
baseScore, dice, category,
currentRoll, currentTurn, playerCurrency,
modifierRegistry.Active);
@@ -92,7 +98,8 @@ namespace YachtDice.Scoring
context = new ModifierContext
{
BaseScore = baseScore,
DiceValues = diceValues,
Dice = dice,
DiceValues = DiceCheckUtility.ExtractValues(dice),
Category = category,
};
}
@@ -111,18 +118,18 @@ namespace YachtDice.Scoring
return result;
}
public ScoreResult ScoreCategory(int[] diceValues, YachtCategory category)
public ScoreResult ScoreCategory(IReadOnlyList<IDie> dice, CategoryDefinitionSO category)
{
if (usedCategories.Contains(category))
throw new InvalidOperationException($"Category {category} has already been scored.");
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");
int baseScore = CategoryScorer.Calculate(diceValues, category);
int baseScore = category.Calculate(dice);
ModifierContext context = null;
if (eventBus != null && modifierRegistry != null)
{
context = ModifierContext.CreateForScoring(
baseScore, diceValues, category,
baseScore, dice, category,
0, 0, 0,
modifierRegistry.Active);
@@ -133,7 +140,7 @@ namespace YachtDice.Scoring
if (context != null)
result = context.ToScoreResult();
else
result = ScoreResult.Create(baseScore, diceValues, category);
result = ScoreResult.Create(baseScore, dice, category);
int finalScore = result.FinalScore;
scorecard[category] = finalScore;