[Refactor] Replace hardcoded categories with data-driven SO system and abstract dice

- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance)
  to support future custom dice types while keeping backward compat via int[] DiceValues
- Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy:
  SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO
- Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic
- Refactor ScoringSystem, Views, GameManager, GameController to use SO references
- Update CategoryCondition modifier to use SO reference instead of enum
- Update all editor tests to use SO-based categories and DieInstance

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 11:46:50 +07:00
parent 6a48d68f75
commit 0f9b162061
31 changed files with 845 additions and 298 deletions
@@ -1,5 +1,6 @@
using NUnit.Framework;
using UnityEngine;
using YachtDice.Categories;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Effects;
@@ -10,19 +11,33 @@ namespace YachtDice.Tests
{
public class ModifierEffectTests
{
private CategoryDefinitionSO testCategory;
[SetUp]
public void SetUp()
{
testCategory = SumAllCategorySO.CreateForTest("chance", "Шанс");
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(testCategory);
}
private ModifierInstance CreateInstance(string id = "test")
{
var def = ModifierDefinitionSO.CreateForTest(id, null);
return new ModifierInstance(def);
}
private ModifierContext CreateContext(int baseScore, int[] dice, YachtCategory category)
private ModifierContext CreateContext(int baseScore, int[] dice)
{
return new ModifierContext
{
BaseScore = baseScore,
DiceValues = dice,
Category = category,
Category = testCategory,
};
}
@@ -32,7 +47,7 @@ namespace YachtDice.Tests
public void AddPerDieEffect_CountsMatchingDice()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -44,7 +59,7 @@ namespace YachtDice.Tests
public void AddPerDieEffect_ZeroTarget_CountsAllDice()
{
var effect = AddPerDieEffect.CreateForTest(2, targetDieValue: 0);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -56,7 +71,7 @@ namespace YachtDice.Tests
public void AddPerDieEffect_NoMatches_ZeroBonus()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 6);
var ctx = CreateContext(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(5, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -68,7 +83,7 @@ namespace YachtDice.Tests
public void AddPerDieEffect_ScalesWithStacks()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
var inst = CreateInstance();
inst.Stacks = 2;
@@ -83,7 +98,7 @@ namespace YachtDice.Tests
public void AddFlatScoreEffect_AddsFlat()
{
var effect = AddFlatScoreEffect.CreateForTest(15);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -95,7 +110,7 @@ namespace YachtDice.Tests
public void AddFlatScoreEffect_ScalesWithStacks()
{
var effect = AddFlatScoreEffect.CreateForTest(15);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 });
var inst = CreateInstance();
inst.Stacks = 3;
@@ -110,7 +125,7 @@ namespace YachtDice.Tests
public void MultiplyPerDieEffect_MultipliesPerMatch()
{
var effect = MultiplyPerDieEffect.CreateForTest(2f, targetDieValue: 6);
var ctx = CreateContext(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
var ctx = CreateContext(18, new[] { 6, 6, 6, 1, 2 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -122,7 +137,7 @@ namespace YachtDice.Tests
public void MultiplyPerDieEffect_NoMatches_MultiplierUnchanged()
{
var effect = MultiplyPerDieEffect.CreateForTest(3f, targetDieValue: 6);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -136,7 +151,7 @@ namespace YachtDice.Tests
public void MultiplyScoreEffect_MultipliesOnce()
{
var effect = MultiplyScoreEffect.CreateForTest(1.5f);
var ctx = CreateContext(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var ctx = CreateContext(50, new[] { 6, 6, 6, 6, 6 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -148,7 +163,7 @@ namespace YachtDice.Tests
public void MultiplyScoreEffect_ScalesWithStacks()
{
var effect = MultiplyScoreEffect.CreateForTest(2f);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
inst.Stacks = 3;
@@ -164,7 +179,7 @@ namespace YachtDice.Tests
public void PostMultiplyEffect_MultipliesPostMultiplier()
{
var effect = PostMultiplyEffect.CreateForTest(2f);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -178,7 +193,7 @@ namespace YachtDice.Tests
public void AddCurrencyEffect_AddsToCurrencyDelta()
{
var effect = AddCurrencyEffect.CreateForTest(25);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -190,7 +205,7 @@ namespace YachtDice.Tests
public void AddCurrencyEffect_ScalesWithStacks()
{
var effect = AddCurrencyEffect.CreateForTest(25);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
inst.Stacks = 2;
@@ -205,7 +220,7 @@ namespace YachtDice.Tests
public void ConsumeChargeEffect_DecrementsRemainingUses()
{
var effect = ConsumeChargeEffect.CreateForTest(1);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var def = ModifierDefinitionSO.CreateForTest("limited", null,
hasLimitedUses: true, maxUses: 3);
var inst = new ModifierInstance(def);
@@ -219,7 +234,7 @@ namespace YachtDice.Tests
public void ConsumeChargeEffect_IgnoresPermanent()
{
var effect = ConsumeChargeEffect.CreateForTest(1);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance(); // permanent (no limited uses)
effect.Apply(ctx, inst).GetAwaiter().GetResult();
@@ -232,7 +247,7 @@ namespace YachtDice.Tests
[Test]
public void FinalScore_CombinesBaseAndFlatAndMultiplier()
{
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
ctx.FlatBonus = 5;
ctx.Multiplier = 2f;
ctx.PostMultiplier = 1.5f;
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using YachtDice.Categories;
using YachtDice.Modifiers.Conditions;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
@@ -16,12 +17,38 @@ namespace YachtDice.Tests
private ModifierRegistry registry;
private ModifierPipeline pipeline;
// Тестовые категории
private CategoryDefinitionSO chanceCategory;
private CategoryDefinitionSO fullHouseCategory;
private CategoryDefinitionSO onesCategory;
private CategoryDefinitionSO threesCategory;
private CategoryDefinitionSO foursCategory;
private CategoryDefinitionSO sixesCategory;
[SetUp]
public void SetUp()
{
registry = new ModifierRegistry(10);
pipeline = new ModifierPipeline(registry);
pipeline.TracingEnabled = false; // disable debug logs during tests
pipeline.TracingEnabled = false;
chanceCategory = SumAllCategorySO.CreateForTest("chance", "Шанс");
fullHouseCategory = FullHouseCategorySO.CreateForTest("full_house", "Фулл-хаус");
onesCategory = SumOfValueCategorySO.CreateForTest("ones", "Единицы", 1);
threesCategory = SumOfValueCategorySO.CreateForTest("threes", "Тройки", 3);
foursCategory = SumOfValueCategorySO.CreateForTest("fours", "Четвёрки", 4);
sixesCategory = SumOfValueCategorySO.CreateForTest("sixes", "Шестёрки", 6);
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(chanceCategory);
Object.DestroyImmediate(fullHouseCategory);
Object.DestroyImmediate(onesCategory);
Object.DestroyImmediate(threesCategory);
Object.DestroyImmediate(foursCategory);
Object.DestroyImmediate(sixesCategory);
}
private ModifierDefinitionSO CreateDef(string id,
@@ -40,7 +67,7 @@ namespace YachtDice.Tests
registry.TryActivate(inst);
}
private ModifierContext CreateScoringContext(int baseScore, int[] dice, YachtCategory category)
private ModifierContext CreateScoringContext(int baseScore, int[] dice, CategoryDefinitionSO category)
{
return new ModifierContext
{
@@ -64,10 +91,10 @@ namespace YachtDice.Tests
var mulDef = CreateDef("mul", TriggerType.OnCategoryScored, null,
new List<EffectSO> { mulEffect });
RegisterAndActivate(mulDef); // registered first, but multiplicative phase
RegisterAndActivate(addDef); // registered second, but additive phase
RegisterAndActivate(mulDef);
RegisterAndActivate(addDef);
var ctx = CreateScoringContext(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateScoringContext(20, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
// (20 + 10) * 2 = 60
@@ -88,7 +115,7 @@ namespace YachtDice.Tests
RegisterAndActivate(postDef);
RegisterAndActivate(mulDef);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
// (10 + 0) * 2 * 3 = 60
@@ -100,7 +127,7 @@ namespace YachtDice.Tests
[Test]
public void Execute_ConditionFails_SkipsEffect()
{
var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
var condition = CategoryCondition.CreateForTest(fullHouseCategory);
var effect = AddFlatScoreEffect.CreateForTest(100);
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
@@ -110,7 +137,7 @@ namespace YachtDice.Tests
RegisterAndActivate(def);
// Scoring Ones, not FullHouse — condition should fail
var ctx = CreateScoringContext(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
var ctx = CreateScoringContext(5, new[] { 1, 1, 1, 1, 1 }, onesCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
@@ -120,7 +147,7 @@ namespace YachtDice.Tests
[Test]
public void Execute_ConditionPasses_AppliesEffect()
{
var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
var condition = CategoryCondition.CreateForTest(fullHouseCategory);
var effect = AddFlatScoreEffect.CreateForTest(15);
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
@@ -129,7 +156,7 @@ namespace YachtDice.Tests
RegisterAndActivate(def);
var ctx = CreateScoringContext(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
var ctx = CreateScoringContext(25, new[] { 3, 3, 3, 2, 2 }, fullHouseCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(15, result.FlatBonus);
@@ -147,8 +174,7 @@ namespace YachtDice.Tests
RegisterAndActivate(def);
// Fire OnCategoryScored, not OnTurnStart
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
@@ -180,12 +206,9 @@ namespace YachtDice.Tests
RegisterAndActivate(def1);
// dice: [3, 3, 3, 1, 2] — 3 threes
var ctx = CreateScoringContext(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
var ctx = CreateScoringContext(9, new[] { 3, 3, 3, 1, 2 }, threesCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
// Additive phase: perDieAdd (+2*3=6) + flatAdd (+10) → FlatBonus = 16
// Multiplicative phase: perDieMul (1.5^3=3.375) then finalMul (*2) → Multiplier = 6.75
// FinalScore = floor((9 + 16) * 6.75) = floor(168.75) = 168
Assert.AreEqual(16, result.FlatBonus);
Assert.AreEqual(168, result.FinalScore);
}
@@ -195,7 +218,7 @@ namespace YachtDice.Tests
[Test]
public void Execute_NoActiveModifiers_NoChange()
{
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(10, result.FinalScore);
@@ -210,10 +233,9 @@ namespace YachtDice.Tests
var def = CreateDef("inactive", TriggerType.OnCategoryScored, null,
new List<EffectSO> { effect });
// Add but don't activate
registry.Add(def);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
@@ -233,7 +255,7 @@ namespace YachtDice.Tests
RegisterAndActivate(def);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(10, result.FlatBonus);
@@ -254,7 +276,7 @@ namespace YachtDice.Tests
RegisterAndActivate(def);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.IsNotNull(result.DebugLog);
@@ -276,13 +298,13 @@ namespace YachtDice.Tests
RegisterAndActivate(def);
// Only 2 sixes — condition requires 3
var ctx = CreateScoringContext(12, new[] { 6, 6, 1, 2, 3 }, YachtCategory.Sixes);
var ctx = CreateScoringContext(12, new[] { 6, 6, 1, 2, 3 }, sixesCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
// 3 sixes — condition passes
var ctx2 = CreateScoringContext(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
var ctx2 = CreateScoringContext(18, new[] { 6, 6, 6, 1, 2 }, sixesCategory);
var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
Assert.AreEqual(100, result2.FlatBonus);
@@ -303,13 +325,13 @@ namespace YachtDice.Tests
RegisterAndActivate(def);
// Below threshold
var ctx = CreateScoringContext(15, new[] { 3, 3, 3, 3, 3 }, YachtCategory.Threes);
var ctx = CreateScoringContext(15, new[] { 3, 3, 3, 3, 3 }, threesCategory);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(1f, result.Multiplier);
// At threshold
var ctx2 = CreateScoringContext(20, new[] { 4, 4, 4, 4, 4 }, YachtCategory.Fours);
var ctx2 = CreateScoringContext(20, new[] { 4, 4, 4, 4, 4 }, foursCategory);
var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
Assert.AreEqual(2f, result2.Multiplier);
@@ -320,7 +342,7 @@ namespace YachtDice.Tests
[Test]
public void ToScoreResult_ConvertsCorrectly()
{
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
ctx.FlatBonus = 5;
ctx.Multiplier = 2f;
ctx.PostMultiplier = 1.5f;
@@ -330,7 +352,7 @@ namespace YachtDice.Tests
Assert.AreEqual(10, sr.BaseScore);
Assert.AreEqual(5, sr.FlatBonus);
Assert.AreEqual(3f, sr.Multiplier, 0.001f); // 2 * 1.5
Assert.AreEqual(YachtCategory.Chance, sr.Category);
Assert.AreEqual(chanceCategory, sr.Category);
}
}
}
+131 -14
View File
@@ -1,15 +1,35 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using YachtDice.Categories;
using YachtDice.Dice;
using YachtDice.Scoring;
namespace YachtDice.Tests
{
public class ScoringSystemTests
{
private ScoringSystem CreateScoringSystem()
private CategoryDefinitionSO yachtCategory;
private CategoryDefinitionSO onesCategory;
private CategoryDefinitionSO twosCategory;
private CategoryDefinitionSO chanceCategory;
private CategoryCatalogSO catalog;
private DieDefinitionSO standardDie;
[SetUp]
public void SetUp()
{
var go = new GameObject("ScoringSystem");
return go.AddComponent<ScoringSystem>();
standardDie = DieDefinitionSO.CreateForTest<StandardDieSO>("d6", "d6");
yachtCategory = NOfAKindCategorySO.CreateForTest("yacht", "Яхта", 5, fixedScoreMode: true, score: 50);
onesCategory = SumOfValueCategorySO.CreateForTest("ones", "Единицы", 1);
twosCategory = SumOfValueCategorySO.CreateForTest("twos", "Двойки", 2);
chanceCategory = SumAllCategorySO.CreateForTest("chance", "Шанс");
catalog = CategoryCatalogSO.CreateForTest(new List<CategoryDefinitionSO>
{
onesCategory, twosCategory, yachtCategory, chanceCategory
});
}
[TearDown]
@@ -17,13 +37,35 @@ namespace YachtDice.Tests
{
foreach (var go in Object.FindObjectsByType<ScoringSystem>(FindObjectsSortMode.None))
Object.DestroyImmediate(go.gameObject);
Object.DestroyImmediate(yachtCategory);
Object.DestroyImmediate(onesCategory);
Object.DestroyImmediate(twosCategory);
Object.DestroyImmediate(chanceCategory);
Object.DestroyImmediate(catalog);
Object.DestroyImmediate(standardDie);
}
private ScoringSystem CreateScoringSystem()
{
var go = new GameObject("ScoringSystem");
return go.AddComponent<ScoringSystem>();
}
private IReadOnlyList<IDie> CreateDice(params int[] values)
{
var dice = new DieInstance[values.Length];
for (int i = 0; i < values.Length; i++)
dice[i] = new DieInstance(standardDie, values[i]);
return dice;
}
[Test]
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
{
var system = CreateScoringSystem();
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var dice = CreateDice(6, 6, 6, 6, 6);
var result = system.ScoreCategory(dice, yachtCategory);
Assert.AreEqual(50, result.BaseScore);
Assert.AreEqual(0, result.FlatBonus);
@@ -35,7 +77,7 @@ namespace YachtDice.Tests
public void ScoreCategory_FiresOnCategoryConfirmed()
{
var system = CreateScoringSystem();
YachtCategory firedCategory = (YachtCategory)(-1);
CategoryDefinitionSO firedCategory = null;
ScoreResult firedResult = default;
system.OnCategoryConfirmed += (cat, res) =>
@@ -44,9 +86,10 @@ namespace YachtDice.Tests
firedResult = res;
};
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
var dice = CreateDice(1, 1, 1, 1, 1);
system.ScoreCategory(dice, onesCategory);
Assert.AreEqual(YachtCategory.Ones, firedCategory);
Assert.AreEqual(onesCategory, firedCategory);
Assert.AreEqual(5, firedResult.BaseScore);
}
@@ -54,17 +97,19 @@ namespace YachtDice.Tests
public void ScoreCategory_PreventsDuplicateCategory()
{
var system = CreateScoringSystem();
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var dice = CreateDice(1, 2, 3, 4, 5);
system.ScoreCategory(dice, chanceCategory);
Assert.Throws<System.InvalidOperationException>(() =>
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance));
system.ScoreCategory(dice, chanceCategory));
}
[Test]
public void PreviewScore_WithNoModifiers_CalculatesBaseOnly()
{
var system = CreateScoringSystem();
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var dice = CreateDice(1, 2, 3, 4, 5);
var result = system.PreviewScore(dice, chanceCategory);
Assert.AreEqual(15, result.BaseScore);
Assert.AreEqual(0, result.FlatBonus);
@@ -75,8 +120,8 @@ namespace YachtDice.Tests
public void TotalScore_SumsAllScoredCategories()
{
var system = CreateScoringSystem();
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
system.ScoreCategory(new[] { 2, 2, 2, 2, 2 }, YachtCategory.Twos);
system.ScoreCategory(CreateDice(1, 1, 1, 1, 1), onesCategory);
system.ScoreCategory(CreateDice(2, 2, 2, 2, 2), twosCategory);
Assert.AreEqual(15, system.TotalScore); // 5 + 10
}
@@ -85,12 +130,84 @@ namespace YachtDice.Tests
public void ResetScorecard_ClearsAll()
{
var system = CreateScoringSystem();
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
system.ScoreCategory(CreateDice(1, 1, 1, 1, 1), onesCategory);
system.ResetScorecard();
Assert.AreEqual(0, system.TotalScore);
Assert.IsFalse(system.IsCategoryUsed(YachtCategory.Ones));
Assert.IsFalse(system.IsCategoryUsed(onesCategory));
}
// ── Category SO Unit Tests ──────────────────────────────────
[Test]
public void SumOfValueCategory_SumsCorrectly()
{
var dice = CreateDice(3, 3, 3, 1, 2);
var cat = SumOfValueCategorySO.CreateForTest("threes", "Тройки", 3);
Assert.AreEqual(9, cat.Calculate(dice));
Object.DestroyImmediate(cat);
}
[Test]
public void NOfAKindCategory_ThreeOfAKind_ReturnsSumOrZero()
{
var cat = NOfAKindCategorySO.CreateForTest("three_of_a_kind", "Тройка", 3);
Assert.AreEqual(17, cat.Calculate(CreateDice(4, 4, 4, 3, 2))); // sum = 17
Assert.AreEqual(0, cat.Calculate(CreateDice(1, 2, 3, 4, 5))); // no 3-of-a-kind
Object.DestroyImmediate(cat);
}
[Test]
public void NOfAKindCategory_Yacht_ReturnsFixedScore()
{
Assert.AreEqual(50, yachtCategory.Calculate(CreateDice(6, 6, 6, 6, 6)));
Assert.AreEqual(0, yachtCategory.Calculate(CreateDice(6, 6, 6, 6, 1)));
}
[Test]
public void FullHouseCategory_CalculatesCorrectly()
{
var cat = FullHouseCategorySO.CreateForTest("fh", "Фулл-хаус", 25);
Assert.AreEqual(25, cat.Calculate(CreateDice(3, 3, 3, 2, 2)));
Assert.AreEqual(0, cat.Calculate(CreateDice(3, 3, 3, 3, 2)));
Object.DestroyImmediate(cat);
}
[Test]
public void StraightCategory_SmallStraight()
{
var cat = StraightCategorySO.CreateForTest("ss", "Малый стрит", 4, 30);
Assert.AreEqual(30, cat.Calculate(CreateDice(1, 2, 3, 4, 6)));
Assert.AreEqual(0, cat.Calculate(CreateDice(1, 2, 3, 5, 6)));
Object.DestroyImmediate(cat);
}
[Test]
public void StraightCategory_LargeStraight()
{
var cat = StraightCategorySO.CreateForTest("ls", "Большой стрит", 5, 40);
Assert.AreEqual(40, cat.Calculate(CreateDice(1, 2, 3, 4, 5)));
Assert.AreEqual(40, cat.Calculate(CreateDice(2, 3, 4, 5, 6)));
Assert.AreEqual(0, cat.Calculate(CreateDice(1, 2, 3, 4, 6)));
Object.DestroyImmediate(cat);
}
[Test]
public void SumAllCategory_SumsEverything()
{
Assert.AreEqual(15, chanceCategory.Calculate(CreateDice(1, 2, 3, 4, 5)));
Assert.AreEqual(30, chanceCategory.Calculate(CreateDice(6, 6, 6, 6, 6)));
}
}
}