[Refactor] Replace hardcoded categories with data-driven SO system and abstract dice
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance) to support future custom dice types while keeping backward compat via int[] DiceValues - Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy: SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO - Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic - Refactor ScoringSystem, Views, GameManager, GameController to use SO references - Update CategoryCondition modifier to use SO reference instead of enum - Update all editor tests to use SO-based categories and DieInstance Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using YachtDice.Categories;
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using YachtDice.Modifiers.Conditions;
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using YachtDice.Modifiers.Core;
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using YachtDice.Modifiers.Definition;
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@@ -16,12 +17,38 @@ namespace YachtDice.Tests
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private ModifierRegistry registry;
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private ModifierPipeline pipeline;
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// Тестовые категории
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private CategoryDefinitionSO chanceCategory;
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private CategoryDefinitionSO fullHouseCategory;
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private CategoryDefinitionSO onesCategory;
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private CategoryDefinitionSO threesCategory;
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private CategoryDefinitionSO foursCategory;
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private CategoryDefinitionSO sixesCategory;
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[SetUp]
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public void SetUp()
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{
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registry = new ModifierRegistry(10);
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pipeline = new ModifierPipeline(registry);
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pipeline.TracingEnabled = false; // disable debug logs during tests
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pipeline.TracingEnabled = false;
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chanceCategory = SumAllCategorySO.CreateForTest("chance", "Шанс");
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fullHouseCategory = FullHouseCategorySO.CreateForTest("full_house", "Фулл-хаус");
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onesCategory = SumOfValueCategorySO.CreateForTest("ones", "Единицы", 1);
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threesCategory = SumOfValueCategorySO.CreateForTest("threes", "Тройки", 3);
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foursCategory = SumOfValueCategorySO.CreateForTest("fours", "Четвёрки", 4);
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sixesCategory = SumOfValueCategorySO.CreateForTest("sixes", "Шестёрки", 6);
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}
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[TearDown]
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public void TearDown()
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{
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Object.DestroyImmediate(chanceCategory);
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Object.DestroyImmediate(fullHouseCategory);
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Object.DestroyImmediate(onesCategory);
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Object.DestroyImmediate(threesCategory);
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Object.DestroyImmediate(foursCategory);
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Object.DestroyImmediate(sixesCategory);
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}
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private ModifierDefinitionSO CreateDef(string id,
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@@ -40,7 +67,7 @@ namespace YachtDice.Tests
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registry.TryActivate(inst);
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}
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private ModifierContext CreateScoringContext(int baseScore, int[] dice, YachtCategory category)
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private ModifierContext CreateScoringContext(int baseScore, int[] dice, CategoryDefinitionSO category)
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{
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return new ModifierContext
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{
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@@ -64,10 +91,10 @@ namespace YachtDice.Tests
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var mulDef = CreateDef("mul", TriggerType.OnCategoryScored, null,
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new List<EffectSO> { mulEffect });
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RegisterAndActivate(mulDef); // registered first, but multiplicative phase
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RegisterAndActivate(addDef); // registered second, but additive phase
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RegisterAndActivate(mulDef);
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RegisterAndActivate(addDef);
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var ctx = CreateScoringContext(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
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var ctx = CreateScoringContext(20, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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// (20 + 10) * 2 = 60
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@@ -88,7 +115,7 @@ namespace YachtDice.Tests
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RegisterAndActivate(postDef);
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RegisterAndActivate(mulDef);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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// (10 + 0) * 2 * 3 = 60
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@@ -100,7 +127,7 @@ namespace YachtDice.Tests
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[Test]
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public void Execute_ConditionFails_SkipsEffect()
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{
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var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
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var condition = CategoryCondition.CreateForTest(fullHouseCategory);
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var effect = AddFlatScoreEffect.CreateForTest(100);
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var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
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@@ -110,7 +137,7 @@ namespace YachtDice.Tests
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RegisterAndActivate(def);
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// Scoring Ones, not FullHouse — condition should fail
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var ctx = CreateScoringContext(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
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var ctx = CreateScoringContext(5, new[] { 1, 1, 1, 1, 1 }, onesCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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Assert.AreEqual(0, result.FlatBonus);
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@@ -120,7 +147,7 @@ namespace YachtDice.Tests
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[Test]
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public void Execute_ConditionPasses_AppliesEffect()
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{
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var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
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var condition = CategoryCondition.CreateForTest(fullHouseCategory);
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var effect = AddFlatScoreEffect.CreateForTest(15);
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var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
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@@ -129,7 +156,7 @@ namespace YachtDice.Tests
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RegisterAndActivate(def);
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var ctx = CreateScoringContext(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
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var ctx = CreateScoringContext(25, new[] { 3, 3, 3, 2, 2 }, fullHouseCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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Assert.AreEqual(15, result.FlatBonus);
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@@ -147,8 +174,7 @@ namespace YachtDice.Tests
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RegisterAndActivate(def);
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// Fire OnCategoryScored, not OnTurnStart
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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Assert.AreEqual(0, result.FlatBonus);
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@@ -180,12 +206,9 @@ namespace YachtDice.Tests
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RegisterAndActivate(def1);
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// dice: [3, 3, 3, 1, 2] — 3 threes
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var ctx = CreateScoringContext(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
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var ctx = CreateScoringContext(9, new[] { 3, 3, 3, 1, 2 }, threesCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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// Additive phase: perDieAdd (+2*3=6) + flatAdd (+10) → FlatBonus = 16
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// Multiplicative phase: perDieMul (1.5^3=3.375) then finalMul (*2) → Multiplier = 6.75
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// FinalScore = floor((9 + 16) * 6.75) = floor(168.75) = 168
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Assert.AreEqual(16, result.FlatBonus);
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Assert.AreEqual(168, result.FinalScore);
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}
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@@ -195,7 +218,7 @@ namespace YachtDice.Tests
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[Test]
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public void Execute_NoActiveModifiers_NoChange()
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{
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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Assert.AreEqual(10, result.FinalScore);
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@@ -210,10 +233,9 @@ namespace YachtDice.Tests
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var def = CreateDef("inactive", TriggerType.OnCategoryScored, null,
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new List<EffectSO> { effect });
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// Add but don't activate
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registry.Add(def);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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Assert.AreEqual(0, result.FlatBonus);
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@@ -233,7 +255,7 @@ namespace YachtDice.Tests
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RegisterAndActivate(def);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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Assert.AreEqual(10, result.FlatBonus);
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@@ -254,7 +276,7 @@ namespace YachtDice.Tests
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RegisterAndActivate(def);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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Assert.IsNotNull(result.DebugLog);
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@@ -276,13 +298,13 @@ namespace YachtDice.Tests
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RegisterAndActivate(def);
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// Only 2 sixes — condition requires 3
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var ctx = CreateScoringContext(12, new[] { 6, 6, 1, 2, 3 }, YachtCategory.Sixes);
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var ctx = CreateScoringContext(12, new[] { 6, 6, 1, 2, 3 }, sixesCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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Assert.AreEqual(0, result.FlatBonus);
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// 3 sixes — condition passes
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var ctx2 = CreateScoringContext(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
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var ctx2 = CreateScoringContext(18, new[] { 6, 6, 6, 1, 2 }, sixesCategory);
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var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
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Assert.AreEqual(100, result2.FlatBonus);
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@@ -303,13 +325,13 @@ namespace YachtDice.Tests
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RegisterAndActivate(def);
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// Below threshold
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var ctx = CreateScoringContext(15, new[] { 3, 3, 3, 3, 3 }, YachtCategory.Threes);
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var ctx = CreateScoringContext(15, new[] { 3, 3, 3, 3, 3 }, threesCategory);
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var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
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Assert.AreEqual(1f, result.Multiplier);
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// At threshold
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var ctx2 = CreateScoringContext(20, new[] { 4, 4, 4, 4, 4 }, YachtCategory.Fours);
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var ctx2 = CreateScoringContext(20, new[] { 4, 4, 4, 4, 4 }, foursCategory);
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var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
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Assert.AreEqual(2f, result2.Multiplier);
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@@ -320,7 +342,7 @@ namespace YachtDice.Tests
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[Test]
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public void ToScoreResult_ConvertsCorrectly()
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{
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
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var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
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ctx.FlatBonus = 5;
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ctx.Multiplier = 2f;
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ctx.PostMultiplier = 1.5f;
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@@ -330,7 +352,7 @@ namespace YachtDice.Tests
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Assert.AreEqual(10, sr.BaseScore);
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Assert.AreEqual(5, sr.FlatBonus);
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Assert.AreEqual(3f, sr.Multiplier, 0.001f); // 2 * 1.5
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Assert.AreEqual(YachtCategory.Chance, sr.Category);
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Assert.AreEqual(chanceCategory, sr.Category);
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}
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}
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}
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