[Refactor] Replace hardcoded categories with data-driven SO system and abstract dice
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance) to support future custom dice types while keeping backward compat via int[] DiceValues - Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy: SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO - Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic - Refactor ScoringSystem, Views, GameManager, GameController to use SO references - Update CategoryCondition modifier to use SO reference instead of enum - Update all editor tests to use SO-based categories and DieInstance Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,7 +1,8 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using VContainer;
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using YachtDice.Categories;
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using YachtDice.Dice;
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using YachtDice.Game;
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using YachtDice.Scoring;
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using YachtDice.Economy;
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@@ -34,33 +35,25 @@ namespace YachtDice.UI
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[SerializeField] private int maxRollsPerTurn = 3;
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[SerializeField] private int maxActiveModifierSlots = 5;
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private static readonly YachtCategory[] UpperCategories =
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{
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YachtCategory.Ones, YachtCategory.Twos, YachtCategory.Threes,
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YachtCategory.Fours, YachtCategory.Fives, YachtCategory.Sixes
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};
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private const int UpperBonusThreshold = 63;
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private const int UpperBonusValue = 35;
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private int totalCategoryCount;
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private ModifierRegistry modifierRegistry;
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private CategoryCatalogSO categoryCatalog;
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private InventoryModel inventoryModel;
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private ShopModel shopModel;
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[Inject]
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public void Construct(ModifierRegistry modifierRegistry)
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public void Construct(ModifierRegistry modifierRegistry, CategoryCatalogSO categoryCatalog)
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{
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this.modifierRegistry = modifierRegistry;
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this.categoryCatalog = categoryCatalog;
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}
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// ── Lifecycle ──────────────────────────────────────────────
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private void Awake()
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{
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totalCategoryCount = Enum.GetValues(typeof(YachtCategory)).Length;
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// Model → Controller
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gameManager.OnTurnStarted += HandleTurnStarted;
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gameManager.OnRollComplete += HandleRollComplete;
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@@ -83,6 +76,9 @@ namespace YachtDice.UI
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private void Start()
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{
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// Инициализируем скоркарту из каталога категорий
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scoreCardView.Initialize(categoryCatalog);
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InitializeModifierSystems();
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}
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@@ -197,6 +193,7 @@ namespace YachtDice.UI
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private void HandleTurnStarted(int turn)
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{
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int totalCategoryCount = categoryCatalog.Count;
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gameInfoView.SetTurnText(turn, totalCategoryCount);
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dicePanelView.ResetForNewTurn();
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dicePanelView.SetRollButtonState(true, 0, maxRollsPerTurn);
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@@ -212,7 +209,7 @@ namespace YachtDice.UI
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int[] values = diceManager.GetCurrentValues();
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dicePanelView.SetAllDiceValues(values);
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UpdatePreviewScores(values);
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UpdatePreviewScores();
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}
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private void HandleDieSettled(int index, int value)
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@@ -220,7 +217,7 @@ namespace YachtDice.UI
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dicePanelView.SetDieValue(index, value);
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}
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private void HandleScored(YachtCategory category, int finalScore)
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private void HandleScored(CategoryDefinitionSO category, int finalScore)
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{
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scoreCardView.SetCategoryScored(category, finalScore);
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UpdateTotalDisplay();
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@@ -262,7 +259,7 @@ namespace YachtDice.UI
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dicePanelView.SetDieLocked(index, isLocked);
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}
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private void HandleCategorySelected(YachtCategory category)
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private void HandleCategorySelected(CategoryDefinitionSO category)
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{
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if (!gameManager.CanScore) return;
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if (scoringSystem.IsCategoryUsed(category)) return;
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@@ -317,17 +314,19 @@ namespace YachtDice.UI
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// ── Helpers ────────────────────────────────────────────────
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private void UpdatePreviewScores(int[] diceValues)
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private void UpdatePreviewScores()
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{
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var previews = new Dictionary<YachtCategory, int>();
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var categories = (YachtCategory[])Enum.GetValues(typeof(YachtCategory));
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var dice = diceManager.GetDice();
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var previews = new Dictionary<CategoryDefinitionSO, int>();
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var allCategories = categoryCatalog.All;
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for (int i = 0; i < categories.Length; i++)
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for (int i = 0; i < allCategories.Count; i++)
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{
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if (scoringSystem.IsCategoryUsed(categories[i])) continue;
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var cat = allCategories[i];
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if (scoringSystem.IsCategoryUsed(cat)) continue;
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ScoreResult result = scoringSystem.PreviewScore(diceValues, categories[i]);
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previews[categories[i]] = result.FinalScore;
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ScoreResult result = scoringSystem.PreviewScore(dice, cat);
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previews[cat] = result.FinalScore;
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}
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scoreCardView.UpdatePreviews(previews);
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@@ -335,29 +334,33 @@ namespace YachtDice.UI
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private void UpdateTotalDisplay()
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{
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int upperSum = 0;
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for (int i = 0; i < UpperCategories.Length; i++)
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{
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int catScore = scoringSystem.GetCategoryScore(UpperCategories[i]);
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if (catScore >= 0) upperSum += catScore;
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}
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int upperSum = CalculateUpperSum();
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bool hasBonus = upperSum >= UpperBonusThreshold;
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int displayTotal = CalculateDisplayTotal();
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scoreCardView.UpdateTotalDisplay(displayTotal, upperSum, hasBonus);
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}
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private int CalculateUpperSum()
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{
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int upperSum = 0;
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var allCategories = categoryCatalog.All;
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for (int i = 0; i < allCategories.Count; i++)
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{
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if (!allCategories[i].IsUpperSection) continue;
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int catScore = scoringSystem.GetCategoryScore(allCategories[i]);
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if (catScore >= 0) upperSum += catScore;
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}
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return upperSum;
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}
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private int CalculateDisplayTotal()
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{
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int total = scoringSystem.TotalScore;
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int upperSum = 0;
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for (int i = 0; i < UpperCategories.Length; i++)
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{
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int catScore = scoringSystem.GetCategoryScore(UpperCategories[i]);
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if (catScore >= 0) upperSum += catScore;
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}
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int upperSum = CalculateUpperSum();
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if (upperSum >= UpperBonusThreshold)
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total += UpperBonusValue;
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