[Rename] Unify Die → Dice naming across the entire project

Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-02 05:37:12 +07:00
parent f6c354d41c
commit 13b18b0a8b
39 changed files with 153 additions and 153 deletions
+5 -5
View File
@@ -6,11 +6,11 @@ namespace YachtDice.Dice
[CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")]
public class DiceCatalog : ScriptableObject
{
[SerializeField] private List<DieDefinitionSO> dice = new();
[SerializeField] private List<DiceDefinitionSO> dice = new();
public IReadOnlyList<DieDefinitionSO> All => dice;
public IReadOnlyList<DiceDefinitionSO> All => dice;
public DieDefinitionSO FindById(string id)
public DiceDefinitionSO FindById(string id)
{
for (int i = 0; i < dice.Count; i++)
{
@@ -21,10 +21,10 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
public static DiceCatalog CreateForTest(List<DieDefinitionSO> defs)
public static DiceCatalog CreateForTest(List<DiceDefinitionSO> defs)
{
var catalog = CreateInstance<DiceCatalog>();
catalog.dice = defs ?? new List<DieDefinitionSO>();
catalog.dice = defs ?? new List<DiceDefinitionSO>();
return catalog;
}
#endif
@@ -7,7 +7,7 @@ namespace YachtDice.Dice
/// Абстрактное определение типа дайса.
/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
/// </summary>
public abstract class DieDefinitionSO : ScriptableObject, IShopItem
public abstract class DiceDefinitionSO : ScriptableObject, IShopItem
{
[field: Header("Identity")]
[field: SerializeField] public string Id { get; private set; }
@@ -28,7 +28,7 @@ namespace YachtDice.Dice
#if UNITY_EDITOR
public static T CreateForTest<T>(string id, string displayName = null,
int shopPrice = 0, string description = null) where T : DieDefinitionSO
int shopPrice = 0, string description = null) where T : DiceDefinitionSO
{
var so = CreateInstance<T>();
so.Id = id;
@@ -4,20 +4,20 @@ namespace YachtDice.Dice
/// Рантайм-состояние одного дайса.
/// Хранит текущее значение верхней грани и ссылку на определение типа.
/// </summary>
public class DieInstance : IDie
public class DiceInstance : IDice
{
public DieDefinitionSO Definition { get; }
public DiceDefinitionSO Definition { get; }
public int Value { get; set; }
public bool IsLocked { get; set; }
public DieInstance(DieDefinitionSO definition)
public DiceInstance(DiceDefinitionSO definition)
{
Definition = definition;
Value = 0;
IsLocked = false;
}
public DieInstance(DieDefinitionSO definition, int initialValue)
public DiceInstance(DiceDefinitionSO definition, int initialValue)
{
Definition = definition;
Value = initialValue;
+1 -1
View File
@@ -16,7 +16,7 @@ namespace YachtDice.Dice
[SerializeField] private Rigidbody rb;
/// <summary>Определение типа дайса (назначается в инспекторе).</summary>
[field: SerializeField] public DieDefinitionSO Definition { get; private set; }
[field: SerializeField] public DiceDefinitionSO Definition { get; private set; }
[Header("Throw Settings")]
[Tooltip("Сила подброса вверх")]
@@ -4,12 +4,12 @@ namespace YachtDice.Dice
/// Минимальный контракт для любого дайса.
/// Каждый дайс всегда имеет текущее значение (верхняя грань) и определение типа.
/// </summary>
public interface IDie
public interface IDice
{
/// <summary>Текущее значение верхней грани.</summary>
int Value { get; }
/// <summary>Определение типа дайса (ScriptableObject).</summary>
DieDefinitionSO Definition { get; }
DiceDefinitionSO Definition { get; }
}
}
@@ -6,8 +6,8 @@ namespace YachtDice.Dice
/// Стандартный дайс с настраиваемыми значениями граней.
/// По умолчанию — классический d6 (1-6).
/// </summary>
[CreateAssetMenu(fileName = "StandardDie", menuName = "YachtDice/Dice/Standard Die")]
public class StandardDieSO : DieDefinitionSO
[CreateAssetMenu(fileName = "StandardDice", menuName = "YachtDice/Dice/Standard Dice")]
public class StandardDiceSO : DiceDefinitionSO
{
[Header("Configuration")]
[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
@@ -22,9 +22,9 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
public static StandardDieSO CreateStandardD6ForTest()
public static StandardDiceSO CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDieSO>("standard_d6", "Стандартный d6");
var so = CreateForTest<StandardDiceSO>("standard_d6", "Стандартный d6");
so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
return so;
}