[Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable names from the inconsistent "Die" form to "Dice", matching the existing DiceManager/DiceCatalog/DiceCollection convention. Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance, DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO, DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect, MultiplyPerDieEffect→MultiplyPerDiceEffect. Updated all 31 consumer and test files with matching reference changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -6,11 +6,11 @@ namespace YachtDice.Dice
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[CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")]
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public class DiceCatalog : ScriptableObject
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{
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[SerializeField] private List<DieDefinitionSO> dice = new();
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[SerializeField] private List<DiceDefinitionSO> dice = new();
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public IReadOnlyList<DieDefinitionSO> All => dice;
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public IReadOnlyList<DiceDefinitionSO> All => dice;
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public DieDefinitionSO FindById(string id)
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public DiceDefinitionSO FindById(string id)
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{
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for (int i = 0; i < dice.Count; i++)
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{
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@@ -21,10 +21,10 @@ namespace YachtDice.Dice
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}
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#if UNITY_EDITOR
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public static DiceCatalog CreateForTest(List<DieDefinitionSO> defs)
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public static DiceCatalog CreateForTest(List<DiceDefinitionSO> defs)
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{
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var catalog = CreateInstance<DiceCatalog>();
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catalog.dice = defs ?? new List<DieDefinitionSO>();
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catalog.dice = defs ?? new List<DiceDefinitionSO>();
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return catalog;
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}
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#endif
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