[Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable names from the inconsistent "Die" form to "Dice", matching the existing DiceManager/DiceCatalog/DiceCollection convention. Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance, DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO, DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect, MultiplyPerDieEffect→MultiplyPerDiceEffect. Updated all 31 consumer and test files with matching reference changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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namespace YachtDice.Dice
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{
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/// <summary>
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/// Рантайм-состояние одного дайса.
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/// Хранит текущее значение верхней грани и ссылку на определение типа.
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/// </summary>
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public class DiceInstance : IDice
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{
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public DiceDefinitionSO Definition { get; }
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public int Value { get; set; }
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public bool IsLocked { get; set; }
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public DiceInstance(DiceDefinitionSO definition)
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{
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Definition = definition;
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Value = 0;
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IsLocked = false;
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}
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public DiceInstance(DiceDefinitionSO definition, int initialValue)
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{
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Definition = definition;
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Value = initialValue;
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IsLocked = false;
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}
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}
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}
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