[Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable names from the inconsistent "Die" form to "Dice", matching the existing DiceManager/DiceCatalog/DiceCollection convention. Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance, DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO, DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect, MultiplyPerDieEffect→MultiplyPerDiceEffect. Updated all 31 consumer and test files with matching reference changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -16,7 +16,7 @@ namespace YachtDice.Dice
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[SerializeField] private Rigidbody rb;
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/// <summary>Определение типа дайса (назначается в инспекторе).</summary>
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[field: SerializeField] public DieDefinitionSO Definition { get; private set; }
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[field: SerializeField] public DiceDefinitionSO Definition { get; private set; }
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[Header("Throw Settings")]
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[Tooltip("Сила подброса вверх")]
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