[Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable names from the inconsistent "Die" form to "Dice", matching the existing DiceManager/DiceCatalog/DiceCollection convention. Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance, DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO, DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect, MultiplyPerDieEffect→MultiplyPerDiceEffect. Updated all 31 consumer and test files with matching reference changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -8,7 +8,7 @@ namespace YachtDice.Modifiers.Conditions
|
||||
[CreateAssetMenu(fileName = "DiceCountCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Count")]
|
||||
public class DiceCountCondition : Condition
|
||||
{
|
||||
[Tooltip("Die face value to count (1-6). 0 = any value.")]
|
||||
[Tooltip("Dice face value to count (1-6). 0 = any value.")]
|
||||
[SerializeField, Range(0, 6)] private int targetValue;
|
||||
|
||||
[Tooltip("Minimum number of dice that must match.")]
|
||||
|
||||
+4
-4
@@ -5,8 +5,8 @@ using YachtDice.Modifiers.Runtime;
|
||||
|
||||
namespace YachtDice.Modifiers.Conditions
|
||||
{
|
||||
[CreateAssetMenu(fileName = "DieValueCondition", menuName = "YachtDice/Modifiers/Conditions/Die Value")]
|
||||
public class DieValueCondition : Condition
|
||||
[CreateAssetMenu(fileName = "DiceValueCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Value")]
|
||||
public class DiceValueCondition : Condition
|
||||
{
|
||||
[SerializeField, Range(1, 6)] private int targetValue = 1;
|
||||
[SerializeField] private int minCount = 1;
|
||||
@@ -25,9 +25,9 @@ namespace YachtDice.Modifiers.Conditions
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public static DieValueCondition CreateForTest(int targetValue, int minCount = 1)
|
||||
public static DiceValueCondition CreateForTest(int targetValue, int minCount = 1)
|
||||
{
|
||||
var so = CreateInstance<DieValueCondition>();
|
||||
var so = CreateInstance<DiceValueCondition>();
|
||||
so.targetValue = targetValue;
|
||||
so.minCount = minCount;
|
||||
return so;
|
||||
Reference in New Issue
Block a user