[Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable names from the inconsistent "Die" form to "Dice", matching the existing DiceManager/DiceCatalog/DiceCollection convention. Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance, DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO, DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect, MultiplyPerDieEffect→MultiplyPerDiceEffect. Updated all 31 consumer and test files with matching reference changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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using UnityEngine;
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using YachtDice.Modifiers.Core;
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using YachtDice.Modifiers.Definition;
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using YachtDice.Modifiers.Runtime;
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namespace YachtDice.Modifiers.Conditions
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{
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[CreateAssetMenu(fileName = "DiceValueCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Value")]
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public class DiceValueCondition : Condition
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{
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[SerializeField, Range(1, 6)] private int targetValue = 1;
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[SerializeField] private int minCount = 1;
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public override bool Evaluate(ModifierContext context, ModifierInstance instance)
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{
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if (context.DiceValues == null) return false;
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int count = 0;
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for (int i = 0; i < context.DiceValues.Length; i++)
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{
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if (context.DiceValues[i] == targetValue)
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count++;
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}
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return count >= minCount;
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}
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#if UNITY_EDITOR
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public static DiceValueCondition CreateForTest(int targetValue, int minCount = 1)
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{
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var so = CreateInstance<DiceValueCondition>();
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so.targetValue = targetValue;
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so.minCount = minCount;
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return so;
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}
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#endif
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}
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}
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