[Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable names from the inconsistent "Die" form to "Dice", matching the existing DiceManager/DiceCatalog/DiceCollection convention. Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance, DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO, DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect, MultiplyPerDieEffect→MultiplyPerDiceEffect. Updated all 31 consumer and test files with matching reference changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -16,7 +16,7 @@ namespace YachtDice.Modifiers.Core
|
||||
public float PostMultiplier = 1f;
|
||||
|
||||
/// <summary>Абстрактные дайсы (основной API).</summary>
|
||||
public IReadOnlyList<IDie> Dice;
|
||||
public IReadOnlyList<IDice> Dice;
|
||||
|
||||
/// <summary>Значения дайсов (обратная совместимость с существующими модификаторами).</summary>
|
||||
public int[] DiceValues;
|
||||
@@ -55,7 +55,7 @@ namespace YachtDice.Modifiers.Core
|
||||
|
||||
public static ModifierContext CreateForScoring(
|
||||
int baseScore,
|
||||
IReadOnlyList<IDie> dice,
|
||||
IReadOnlyList<IDice> dice,
|
||||
CategoryDefinition category,
|
||||
int currentRoll,
|
||||
int currentTurn,
|
||||
|
||||
Reference in New Issue
Block a user