[Rename] Unify Die → Dice naming across the entire project

Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-02 05:37:12 +07:00
parent f6c354d41c
commit 13b18b0a8b
39 changed files with 153 additions and 153 deletions
+4 -4
View File
@@ -6,13 +6,13 @@ namespace YachtDice.Player
{
public class DiceCollection
{
private readonly List<DieDefinitionSO> ownedDice = new();
private readonly List<DiceDefinitionSO> ownedDice = new();
public event Action OnChanged;
public IReadOnlyList<DieDefinitionSO> OwnedDice => ownedDice;
public IReadOnlyList<DiceDefinitionSO> OwnedDice => ownedDice;
public void Add(DieDefinitionSO definition)
public void Add(DiceDefinitionSO definition)
{
if (definition == null) return;
if (OwnsById(definition.Id)) return;
@@ -21,7 +21,7 @@ namespace YachtDice.Player
OnChanged?.Invoke();
}
public void Remove(DieDefinitionSO definition)
public void Remove(DiceDefinitionSO definition)
{
if (ownedDice.Remove(definition))
OnChanged?.Invoke();