[Rename] Unify Die → Dice naming across the entire project

Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-02 05:37:12 +07:00
parent f6c354d41c
commit 13b18b0a8b
39 changed files with 153 additions and 153 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ namespace YachtDice.Shop
{
/// <summary>
/// Any item that can appear in the shop.
/// Implemented by ScriptableObject definitions (ModifierDefinition, DieDefinitionSO).
/// Implemented by ScriptableObject definitions (ModifierDefinition, DiceDefinitionSO).
/// </summary>
public interface IShopItem
{
+2 -2
View File
@@ -49,8 +49,8 @@ namespace YachtDice.Shop
case ModifierDefinition modifier:
inventoryModel.AddModifier(modifier);
break;
case DieDefinitionSO die:
diceCollection.Add(die);
case DiceDefinitionSO dice:
diceCollection.Add(dice);
break;
}