[Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable names from the inconsistent "Die" form to "Dice", matching the existing DiceManager/DiceCatalog/DiceCollection convention. Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance, DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO, DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect, MultiplyPerDieEffect→MultiplyPerDiceEffect. Updated all 31 consumer and test files with matching reference changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -186,8 +186,8 @@ namespace YachtDice.Tests
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[Test]
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public void Execute_MultipleModifiers_CorrectOrder()
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{
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var perDieAdd = AddPerDieEffect.CreateForTest(2, targetDieValue: 3, phase: ModifierPhase.Additive);
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var perDieMul = MultiplyPerDieEffect.CreateForTest(1.5f, targetDieValue: 3, phase: ModifierPhase.Multiplicative);
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var perDieAdd = AddPerDiceEffect.CreateForTest(2, targetDiceValue: 3, phase: ModifierPhase.Additive);
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var perDieMul = MultiplyPerDiceEffect.CreateForTest(1.5f, targetDiceValue: 3, phase: ModifierPhase.Multiplicative);
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var flatAdd = AddFlatScoreEffect.CreateForTest(10, ModifierPhase.Additive, priority: 10);
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var finalMul = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative, priority: 10);
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@@ -283,12 +283,12 @@ namespace YachtDice.Tests
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Assert.IsTrue(result.DebugLog.Count > 0);
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}
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// ── DieValue Condition ──────────────────────────────────────
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// ── DiceValue Condition ──────────────────────────────────────
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[Test]
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public void Execute_DieValueCondition_OnlyTriggersOnMatch()
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public void Execute_DiceValueCondition_OnlyTriggersOnMatch()
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{
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var condition = DieValueCondition.CreateForTest(6, minCount: 3);
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var condition = DiceValueCondition.CreateForTest(6, minCount: 3);
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var effect = AddFlatScoreEffect.CreateForTest(100);
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var def = CreateDef("sixes-bonus", TriggerType.OnCategoryScored,
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