[Rename] Unify Die → Dice naming across the entire project

Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-02 05:37:12 +07:00
parent f6c354d41c
commit 13b18b0a8b
39 changed files with 153 additions and 153 deletions
@@ -140,9 +140,9 @@ namespace YachtDice.Tests
}
[Test]
public void TryPurchase_DieItem_AddsToDiceCollection()
public void TryPurchase_DiceItem_AddsToDiceCollection()
{
var die = DieDefinitionSO.CreateForTest<StandardDieSO>("test_die", shopPrice: 100);
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("test_die", shopPrice: 100);
bool result = shop.TryPurchase(die);
@@ -152,9 +152,9 @@ namespace YachtDice.Tests
}
[Test]
public void TryPurchase_DieItem_CannotBeBoughtTwice()
public void TryPurchase_DiceItem_CannotBeBoughtTwice()
{
var die = DieDefinitionSO.CreateForTest<StandardDieSO>("unique_die", shopPrice: 100);
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("unique_die", shopPrice: 100);
shop.TryPurchase(die);
bool secondResult = shop.TryPurchase(die);
@@ -165,9 +165,9 @@ namespace YachtDice.Tests
}
[Test]
public void GetItemState_Die_Owned_AfterPurchase()
public void GetItemState_Dice_Owned_AfterPurchase()
{
var die = DieDefinitionSO.CreateForTest<StandardDieSO>("die1", shopPrice: 50);
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("die1", shopPrice: 50);
shop.TryPurchase(die);