[Fix] All in one + add dice

This commit is contained in:
2026-02-23 22:24:46 +07:00
parent 4f942cd7c0
commit 2f9e082d75
1593 changed files with 474068 additions and 31 deletions
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a0ae4337229cead479bb7a38197a80d2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ee603ebd526dcbd4fab19fb79d112ca7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_ChomperEffects
m_EditorClassIdentifier:
demoName: Chomper Effects
prefab: {fileID: 2481555142680936367, guid: a137c16d9acfc104dbb3b70ac39c2956, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: A big variety of possible effects we can easily and quickly achieve with
the asset.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: b041b8d9954b52c44a74fa92e1615648
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_ChomperEffects.asset
uploadId: 865720
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_ColorRamp
m_EditorClassIdentifier:
demoName: Color Ramp
prefab: {fileID: 2481555142680936367, guid: f1939858350c542459a67b501e8f311a, type: 3}
environment: {fileID: 11400000, guid: 8f40aeb6a20382d4284f6a68f1b03f4b, type: 2}
info: Remaps the luminance colors of the building to a gradient. The building on
the left is the original look.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 2c6c8f3feb5a9ce4281164f41a9dc1c3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_ColorRamp.asset
uploadId: 865720
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_CrazyFresnel
m_EditorClassIdentifier:
demoName: Crazy Fresnel
prefab: {fileID: 2481555142680936367, guid: f53f76fa925c520479b4f74c02866bb7, type: 3}
environment: {fileID: 11400000, guid: 8f40aeb6a20382d4284f6a68f1b03f4b, type: 2}
info: We use a white to black Fresnel. We then remap that to a scrolling Color
Ramp gradient.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: c1c67168f7782834d86a7093ef134302
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_CrazyFresnel.asset
uploadId: 865720
@@ -0,0 +1,24 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_DepthColor
m_EditorClassIdentifier:
demoName: Stylized Fog
prefab: {fileID: 2481555142680936367, guid: 6a0266dc98652204dbe3621e86ba0f88, type: 3}
environment: {fileID: 11400000, guid: 02b04fa3bdf12124f91f5d1def285a82, type: 2}
info: The Depth Color effect takes the depth of the object and remaps that depth
to a gradient set in a scriptable object and used by a component in the scene.
Take a look at the Depth Coloring section of the Documentation.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 3140d1128b83788459307b99d6db04c3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_DepthColor.asset
uploadId: 865720
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_Dither
m_EditorClassIdentifier:
demoName: Dither Opaques Fade
prefab: {fileID: 2481555142680936367, guid: 63fa3e39ae070ac4ca4eb80502c7f6e9, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: We can use the Dither pattern + Alpha Cutoff to fade Opaque objects without
using transparency
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: ed3ce23789fccad4993834261dd5ff4b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_Dither.asset
uploadId: 865720
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_EllenCompare
m_EditorClassIdentifier:
demoName: Ellen Compare
prefab: {fileID: 2481555142680936367, guid: cf4d238a92a3f834393330aebe06aeab, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: Compare how different, smoother and more stylized the 3D Shader looks vs
the Standard shader Unity defaults to.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: ae7b759e002863b49857ae2470144604
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_EllenCompare.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_Environment
m_EditorClassIdentifier:
demoName: Environment
prefab: {fileID: 2481555142680936367, guid: 6600f3f9332d0924aafde91b3712ed99, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: The asset shader looks great on environments too!
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 275be3bc319f7814f9f5fa332bec2eef
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_Environment.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_Fade
m_EditorClassIdentifier:
demoName: Fade
prefab: {fileID: 2481555142680936367, guid: 478751b905aee5e428dec3eb912ea5cf, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: Use the Fade effect for interesting configurable dissolve or appearing animations.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: da52a5bab1e0bd549855d30c5c39803c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_Fade.asset
uploadId: 865720
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_FakeSSS
m_EditorClassIdentifier:
demoName: Fake SSS
prefab: {fileID: 2481555142680936367, guid: d38edf4a460642142b54074c579bb5bc, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: Fake Sub Surface Scattering fakes this physical phenomenon that happens when
an object is in between an object and a light source.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: dceb61ae697e6cd4399927dff3d28a1a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_FakeSSS.asset
uploadId: 865720
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_GetHit
m_EditorClassIdentifier:
demoName: Get Hit
prefab: {fileID: 2481555142680936367, guid: 2ee7c8fdb6e1f91459eac883bb44034f, type: 3}
environment: {fileID: 11400000, guid: 8f40aeb6a20382d4284f6a68f1b03f4b, type: 2}
info: 2 Examples of how we can animate properties when a character is hit for some
nice easy game polish.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 4b272f89737b88f4f80edde6ee404ca9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_GetHit.asset
uploadId: 865720
@@ -0,0 +1,24 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_Ghost
m_EditorClassIdentifier:
demoName: Ghost
prefab: {fileID: 2481555142680936367, guid: bb7cb895f20c18940b5b79941bad45e2, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: The asset shader supports Transparency and can interact with the Depth of
the scene in cool ways. Here we are fading and adding color to the part where
the object intersects the ground.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 988da610172e1e4409b10f6c89918d3c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_Ghost.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_Hologram
m_EditorClassIdentifier:
demoName: Hologram
prefab: {fileID: 2481555142680936367, guid: 3f228071615ae9d4b91227f9f77aa56f, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: More complex effects are possible too.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: c6eeb8185a00fa04da7246a548e1ce65
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_Hologram.asset
uploadId: 865720
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_HueShift
m_EditorClassIdentifier:
demoName: Hue Shift
prefab: {fileID: 2481555142680936367, guid: 1425bff58fcd3174b875497bf9663c8d, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: Use Hue Shift for nice and easy color variations. Change the Hue, Saturation
and Brightness with 1 effect.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: f82e09edad6cf5d4cb0dcd2a3e9096c9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_HueShift.asset
uploadId: 865720
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_KnightAndSkeleton
m_EditorClassIdentifier:
demoName: Knight And Skeleton
prefab: {fileID: 2481555142680936367, guid: bdff9fe1f2f8c1340b6a99d0e4d710d7, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: Compare the dramatic impact that replacing the Unity default Standard shader
can make.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: baf9cbf161b0a2440bfaaeead7ee0d0e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_KnightAndSkeleton.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_LightModels
m_EditorClassIdentifier:
demoName: Light Models
prefab: {fileID: 2481555142680936367, guid: ea3c1eadc8fc25847b56423563f77f4f, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: You have control of the light and specular models, use it wisely.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: dae1d44136fdd854bb902c49ad9713c7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_LightModels.asset
uploadId: 865720
@@ -0,0 +1,24 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_Matcap
m_EditorClassIdentifier:
demoName: Matcap
prefab: {fileID: 2481555142680936367, guid: af12711a923355d4d9c32c7544f4c751, type: 3}
environment: {fileID: 11400000, guid: 66d3c45afa1c9f5468cea1c4d4af2d6b, type: 2}
info: Add realism by mapping a Sphere like texture to any object. The shader will
remap the Sphere texture to the object giving the object a more realistic look
by transfering the details from the texture onto the object.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: b544e66c7c4331c44bafadaa1faace6d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_Matcap.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_MeshEffects
m_EditorClassIdentifier:
demoName: Mesh Effects
prefab: {fileID: 2481555142680936367, guid: 5b7a590a48dad58439537d674dd5971c, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: Inflate, distort and manipulate the object vertices with Mesh Effects.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 7bea2fb145f62834c9b3d7bac83a9532
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_MeshEffects.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_Outlines
m_EditorClassIdentifier:
demoName: Outlines
prefab: {fileID: 2481555142680936367, guid: 50039b30e4c7fb146b5ecff3a8cba28e, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: The asset supports many per object Outline modes.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 659ee5de057a64440b639ea26d74db84
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_Outlines.asset
uploadId: 865720
@@ -0,0 +1,23 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_PointLights
m_EditorClassIdentifier:
demoName: Point Lights
prefab: {fileID: 2481555142680936367, guid: 652fe95b32c65044eac665c93e5908f3, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: The asset supports all light types. This demo is also helpful to check that
the point lights and point light shadows work with your current project configuration.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 3bcd56ba5dc86d940aec1a33a261bc29
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_PointLights.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_ScreenspaceUv
m_EditorClassIdentifier:
demoName: Screenspace UVs
prefab: {fileID: 2481555142680936367, guid: 1b633bf3d94547843ad9b37716745550, type: 3}
environment: {fileID: 11400000, guid: 8f40aeb6a20382d4284f6a68f1b03f4b, type: 2}
info: Screenspace Mapped Texture Coordinates.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 88e09e96262fde34b8ddec65a8a33ffe
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_ScreenspaceUv.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_ShadingGradient
m_EditorClassIdentifier:
demoName: Shading Gradient
prefab: {fileID: 2481555142680936367, guid: b74edca6ac8913b438cae79a6c42a684, type: 3}
environment: {fileID: 11400000, guid: 8f40aeb6a20382d4284f6a68f1b03f4b, type: 2}
info: The Color Ramp effect can also be used to remap the colors after lighting.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 1869732f31d707e4a8df4cdedc0d6c4d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_ShadingGradient.asset
uploadId: 865720
@@ -0,0 +1,24 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_TextureBlending
m_EditorClassIdentifier:
demoName: Texture Blending
prefab: {fileID: 2481555142680936367, guid: 126e619f8065a6f4296f6bad0cd27765, type: 3}
environment: {fileID: 11400000, guid: b70c27de008c3834685cb6182d0b5d82, type: 2}
info: Blend up to 3 textures and their texture maps with this effect. Either by
using a texture or using vertex colors (you can use Polybrush to paint vertex
colors in the Editor).
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: 5b7a6d4894fdf1a469df5aa8dd5a8d2d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_TextureBlending.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_UvEffects
m_EditorClassIdentifier:
demoName: Uv Effects
prefab: {fileID: 2481555142680936367, guid: a097eba51e6ce834b9404aa75414b6d7, type: 3}
environment: {fileID: 11400000, guid: f20d476e4075f044db27b7595d76e7e3, type: 2}
info: Use UV effects to change how the texture is mapped onto the object.
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: e3701de3f21769245bcdb857add478bc
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_UvEffects.asset
uploadId: 865720
@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94ddca8ef013926408780e6e292bad16, type: 3}
m_Name: DemoElement_Baked_Wind
m_EditorClassIdentifier:
demoName: Wind and Stylized Fog
prefab: {fileID: 2481555142680936367, guid: f8a5a29aa2c7cb04d908ea23542b4353, type: 3}
environment: {fileID: 11400000, guid: 02b04fa3bdf12124f91f5d1def285a82, type: 2}
info: Stylized scene showcasing the wind and stylized colored fog
directionalLightEnabled: 1
mainLightIntensity: 1
skyboxEnabled: 1
postProcessEnabled: 1
@@ -0,0 +1,16 @@
fileFormatVersion: 2
guid: c8057dcf833fd804abf2d04299edb41b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoElements/Combined
Effects/DemoElement_Baked_Wind.asset
uploadId: 865720
@@ -0,0 +1,101 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff5f3343548edfb4687065aa80ba2a44, type: 3}
m_Name: DemoSceneBakedConfig
m_EditorClassIdentifier:
scaleDuration: 0.25
distanceBetweenDemos: 30
cameraTransitionDuration: 0.2
alphaDuration: 0.1
scalingCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.4757928
value: 1.0205591
inSlope: 1.4760478
outSlope: 1.4760478
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
cameraCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 2
outSlope: 2
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
alphaCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 34
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 1
tangentMode: 34
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
expositors:
- {fileID: 11400000, guid: e3b4cf866c52e894c854365d30f62973, type: 2}
@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: bbfd42c1c0e39514a9231895e862b8c0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/DemoSceneBakedConfig.asset
uploadId: 865720
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2cf34221ddc028644ba85b398ad89184
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c4205413819227748acd4e41a3ce684e, type: 3}
m_Name: DemoEnvironment_Baked_DepthColoring
m_EditorClassIdentifier:
prefab: {fileID: 3198034873774247775, guid: 19691fe75d67da544a62a4d6bfc87c0f, type: 3}
sceneIndex: -1
@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 02b04fa3bdf12124f91f5d1def285a82
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/Environments/DemoEnvironment_Baked_DepthColoring.asset
uploadId: 865720
@@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c4205413819227748acd4e41a3ce684e, type: 3}
m_Name: DemoEnvironment_Baked_Empty
m_EditorClassIdentifier:
prefab: {fileID: 8628890324215124553, guid: c30d3583e3184ef4cb1250780d0db27a, type: 3}
sceneIndex: -1
@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 66d3c45afa1c9f5468cea1c4d4af2d6b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/Environments/DemoEnvironment_Baked_Empty.asset
uploadId: 865720
@@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c4205413819227748acd4e41a3ce684e, type: 3}
m_Name: DemoEnvironment_Baked_Platform
m_EditorClassIdentifier:
prefab: {fileID: 498995797855625705, guid: b012335d02c65db4f976c96eb98659ac, type: 3}
sceneIndex: -1
@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: 8f40aeb6a20382d4284f6a68f1b03f4b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/Environments/DemoEnvironment_Baked_Platform.asset
uploadId: 865720
@@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c4205413819227748acd4e41a3ce684e, type: 3}
m_Name: DemoEnvironment_Baked_RoundCircle
m_EditorClassIdentifier:
prefab: {fileID: 1288159903829679715, guid: 041e5d2b4de135640864f286a7888bc4, type: 3}
sceneIndex: -1
@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: f20d476e4075f044db27b7595d76e7e3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/Environments/DemoEnvironment_Baked_RoundCircle.asset
uploadId: 865720
@@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c4205413819227748acd4e41a3ce684e, type: 3}
m_Name: DemoEnvironment_Baked_RoundedCube
m_EditorClassIdentifier:
prefab: {fileID: 1367742882010202551, guid: 46f54e31aab62e0469936b47bec8999f, type: 3}
sceneIndex: -1
@@ -0,0 +1,15 @@
fileFormatVersion: 2
guid: b70c27de008c3834685cb6182d0b5d82
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 316173
packageName: All In 1 3D-Shader
packageVersion: 2.72
assetPath: Assets/Plugins/AllIn13DShader/Demo/Baked Shaders Demo/Data/Environments/DemoEnvironment_Baked_RoundedCube.asset
uploadId: 865720