[Fix] All in one + add dice
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@@ -0,0 +1,53 @@
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using UnityEngine;
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namespace AllIn13DShader
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{
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public class AllIn1CanvasFader : MonoBehaviour
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{
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[SerializeField] private KeyCode fadeToggleKey = KeyCode.U;
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[SerializeField] private float tweenSpeed = 1f;
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[SerializeField] private AllIn1DemoScaleTween hideUiButtonTween;
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private bool isTweening = false;
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private float currentAlpha = 1f;
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private float targetAlpha = 1f;
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private CanvasGroup canvasGroup;
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private bool hideUiButtonTweenNotNull;
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private void Start()
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{
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canvasGroup = GetComponent<CanvasGroup>();
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canvasGroup.alpha = 1f;
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hideUiButtonTweenNotNull = hideUiButtonTween != null;
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}
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private void Update()
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{
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if(Input.GetKeyDown(fadeToggleKey)) HideUiButtonPressed();
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if(!isTweening) return;
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currentAlpha = Mathf.MoveTowards(currentAlpha, targetAlpha, Time.unscaledDeltaTime * tweenSpeed);
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canvasGroup.alpha = currentAlpha;
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if(targetAlpha == currentAlpha) isTweening = false;
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}
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public void HideUiButtonPressed()
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{
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if(currentAlpha < 0.01f) MakeCanvasVisibleTween();
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else MakeCanvasInvisibleTween();
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if(hideUiButtonTweenNotNull) hideUiButtonTween.ScaleUpTween();
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}
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private void MakeCanvasVisibleTween()
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{
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isTweening = true;
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targetAlpha = 1f;
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}
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private void MakeCanvasInvisibleTween()
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{
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isTweening = true;
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targetAlpha = 0f;
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}
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}
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}
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