[Fix] All in one + add dice
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@@ -0,0 +1,70 @@
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using System;
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using TMPro;
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using UnityEngine;
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namespace AllIn13DShader
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{
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public class DemoInfoUI : MonoBehaviour
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{
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[SerializeField] private RectTransform offScreenT, initialT;
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[SerializeField] private float smoothingAmount;
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[SerializeField] private TMP_Text txtDemoInfo;
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private RectTransform myT, currentTargetT;
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private bool isClosed;
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private void Start()
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{
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myT = transform as RectTransform;
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CopyRectTransform(myT, initialT);
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currentTargetT = offScreenT;
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myT.position = currentTargetT.position;
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isClosed = true;
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}
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private void Update()
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{
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if(currentTargetT == null) return;
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myT.position = Vector3.Lerp(myT.position, currentTargetT.position, smoothingAmount * Time.deltaTime);
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}
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public void DemoChanged(DemoElementData demoElementdata)
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{
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txtDemoInfo.text = demoElementdata.info;
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}
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public void ShowHideToggle()
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{
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isClosed = !isClosed;
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currentTargetT = isClosed ? offScreenT : initialT;
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}
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private void CopyRectTransform(RectTransform source, RectTransform target)
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{
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if(source == null || target == null)
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{
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Debug.LogError("Source or target RectTransform is null");
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return;
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}
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// Copy anchoring
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target.anchorMin = source.anchorMin;
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target.anchorMax = source.anchorMax;
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target.pivot = source.pivot;
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// Copy positioning
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target.anchoredPosition = source.anchoredPosition;
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target.anchoredPosition3D = source.anchoredPosition3D;
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target.sizeDelta = source.sizeDelta;
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// Copy rotation and scale
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target.rotation = source.rotation;
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target.localRotation = source.localRotation;
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target.localScale = source.localScale;
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// Copy offset values
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target.offsetMin = source.offsetMin;
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target.offsetMax = source.offsetMax;
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}
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}
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}
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