[Fix] All in one + add dice
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@@ -0,0 +1,28 @@
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using UnityEngine;
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namespace AllIn13DShader
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{
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public class DemoLightUrpIntensity : MonoBehaviour
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{
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[SerializeField] private Light thisLight;
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[SerializeField] private float urpIntensityMultiplier = 5f;
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private void Start()
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{
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#if ALLIN13DSHADER_URP
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thisLight.intensity *= urpIntensityMultiplier;
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#else
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float t = urpIntensityMultiplier; //This is preventing a compilation warning in the editor
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#endif
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}
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private void Reset()
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{
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if(thisLight == null)
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{
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thisLight = GetComponent<Light>();
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}
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}
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}
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}
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